USW Audience Of The Future
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As part of the Audience of the Future Challenge (funded by the Industrial Strategy Challenge Fund), the University of South Wales is working on this industry-led Big Fix Up project in collaboration with a commercial consortium dubbed Fictioneers.
Here's a snippet of the pleasures on hand...https://twitter.com/thebigfixup/status/1352647210375262216
And....the story starts! Today!...Time to get cracking! https://apps.apple.com/gb/story/id1548464507
Have an adventure with Wallace and Gromit : App Store Story Learn about Have an adventure with Wallace and Gromit on App Store.
Blast off! Congratulations to Fictioneers our talented partners. It's been a privilege working alongside them and watching this beautiful, playful app come to fruition. Let's get cracking!
IT'S HERE! Become part of Wallace and Gromit’s S***k & Spanners crew, as you take part in a clean-up operation like no other! Download the app today! Links here Downwards arrow
Google Play - https://bit.ly/2NiEyc5
App Store - https://apple.co/3bOOdRR
Wonderful to see Fictioneers attending yesterday's Masterclass: Doing an Internship During the Covid-19 Pandemic... all 4 bright spark USW interns gave a fascinating round-up of their learning with Fictioneers https://bit.ly/2UD0Zcc
Time to feedback. USW Fictioneers Research Intern and Games Enterprise Graduates, Dafydd Jones and Chey Webb deliver a final sprint review presentation about the internship experience: https://bit.ly/38g3MA4
Bright spark apprentice Chloe Kacperski is on the job and learning fast during her internship with Fictioneers working on The Big Fix Up https://bit.ly/34uXVom
BRIGHT SPARK APPRENTICE CHLOE KACPERSKI WEEK 5 This week was chock-a-block with things to do! From all the typical meetings, to having additional talks with specific members of the team, and even giving our own small presentation at the sprint...
Dedication to the test: USW Games graduate and Research Intern Dafydd Jones explains his application testing strategies during his internship with working on https://bit.ly/31Aukrx
Bandersnatch, the interactive Black Mirror episode was hailed as groundbreaking, but not without criticism. This analysis by a panel of expert interactive fiction writers includes many golden insights and secrets from the trade: https://bit.ly/3dLzwh9
Big NEWS today. We're delighted to announce that is now available for pre-order on Apple!
Visit the App Store now to pre-order Wallace & Gromit: Big Fix Up. Coming December 2020.
https://apple.co/2Ik9y8N
In order to make great future interactive movies, it's important to know why they haven't always worked in the past: https://bit.ly/3nN0V79
MAKING interactive movies work Whilst cinematic games are increasingly popular, interactive movies remain niche and often struggle to combine narrative and interactivity. Some theorists argue that this is because interaction...
Exciting times for USW Games master Chey Webb during her research internship with Fictioneers, USW partners helping to make The Big Fix Up https://bit.ly/3nvGZW5
USW GAMES ENTERPRISE MASTER CHEY WEBB WEEK 3 Ah, my manic schedule, I will not miss you. It’s everyone’s favourite time of the semester for me! Final hand-in! So this week has been a little hectic for me. Luckily I planned my time pretty...
Bright spark apprentice Chloe Kacperski is all go - week 3 of her internship with Fictioneers and she's smashing it https://bit.ly/33DvmVb
BRIGHT SPARK APPRENTICE CHLOE KACPERSKI WEEK 3 This week we welcomed Chey and Dafydd to the intern team! It’s been great to have some fresh faces and also see them experience everything Dan and I experienced only a couple of weeks ago. How...
PROFESSIONAL AGILITY: USW Research Intern Dafydd Jones discusses networking and testing options during his Fictioneers Research internship - even despite social distancing https://bit.ly/36CsJoF
Dafydd Jones USW/Fictioneers Research Intern Week 2 Report Over the Summer of 2020 a group of USW Students undertook research internships with Fictioneers, who are working in collaboration with USW to co-create Walla...
Familiarity, sociality, discovery, health, novelty, convenience: A survey of over 2000 mobile game players indicates why people play mobile AR games - and why they stop playing! https://bit.ly/33z5Y2Z
Why play mobile AR games? This article reviews findings from a survey of over 2, 000 Pokémon GO players regarding their motivations to play the game. Earlier experiences, especially with the same franchise, social...
What happens when AR and VR environments combine? This week's research summary reviews how designers can make stories in Mixed Reality environments using non-verbal interactions https://bit.ly/2EMos6w
designing non-verbal interactions in mr Devices that integrate the immersiveness of VR into an AR platform have been called Mixed Reality (MR) tools . VR - Virtual reality immerses the user in a digitally simulated, entirely mediated...
USW Games Master Chey Webb has been piecing together The Big Fix Up, the next, upcoming chapter of the globally loved Wallace & Gromit series https://bit.ly/2G3PEOc
USW GAMES ENTerPRISE MASTER CHEY WEBB WEEK 2 This week felt a whole lot more stable than our first week! We got a fresh new build so we were able to start playing the story from the beginning which helped me a lot. It was confusing being...
Do you still have questions about AR? Here's a great introduction: https://bit.ly/30140WK
USW Games Society Sugarcreative Google POTATO Tiny Rebel Games Aardman Animations
Course: intro to AR We don't normally summarise course content. Yet, this particular course offers a clear and accessible introduction to augmented reality technologies, so it seems helpful to flag it here. The main...
Today's research summary reviews Spatial Interface Design Guides courtesy of neuroscientists and META, makers of augmented reality glasses: https://bit.ly/2FypR0I
spatial interface design With augmented reality (AR), creators can use the space around participants to visualize media, enable participants to organise those aspects with their own, and share it all with peers face-to-face....
Catch up on the state of the art in immersive museum visitor experiences https://bit.ly/2F380z1
State of the art in XR heritage experience The USW Audience of the Future research team is compiling a summary collection of recent research in the field of immersive, and enhanced reality media
Bright spark apprentice Chloe Kacperski is on the case again - UTS Intern shares life behind the scenes with Fictioneers! https://bit.ly/3hc3A5R
Bright spark apprentice chloe KACPERSKI week 2 Week 2: After having got through the first week, with all the introductions and early morning meetings, the second week felt a lot calmer. Dan and I were invited to two new meetings and got to spend...
Settling in and contributing! USW Game Design student Dan Glazzard shares his experiences during the second week of his internship working behind the scenes with Fictioneers, helping to make The Big Fix Up https://bit.ly/3llYjvP
What are the essential elements of an interactive story? According to this 2008 analysis it's the ability to change and generate endless stories on the fly. Do you agree? https://bit.ly/31wAych
Shout out to USW Games Enterprise Masters student Chey Webb who is on the case! Chey reflects upon the 1st week of her USW Internship with our fabulous partners Fictioneers, on The Big Fix Up https://bit.ly/2FSJsZv
Entering the job market NOW? Why USW Graduate Dafydd Jones is so excited by his internship with our fabulous partner Fictioneers, helping to make The Big Fix Up. https://bit.ly/321FSng
AMAZING! USW Game Design Student Dan Glazzard reports on week 1 of his research internship experience working with Fictioneers on The Big Fix Up, https://bit.ly/3gW1vM7
USW students are working behind the scenes helping our talented partners, Fictioneers make The Big Fix Up, Here's Bright Spark Apprentice Chloe Kacperski's first report back in a new series of USW Intern Insights: https://bit.ly/31FHJho
Is immersive media the answer to heritage engagement and if so how? Today's research summary reviews the issues https://bit.ly/31ILPFo
You might think that analytics are only for AAA producers, but this talk shares how and why independent producers can also benefit from knowing the numbers and ethically incorporate analytic data https://bit.ly/3gzg204
Why and how to narrativise AR onboarding - just some of the visual storytelling tips from Matthew Roth at Google Daydream included in this summary: https://bit.ly/2ZXpSTC
Last week Digital Catapult released a helpful guide to audience engagement for immersive producers This overview highlights the main takeaways from that report https://bit.ly/39fu9EY
This user-centered design framework for smartphone augmented reality for urban tourism is highly detailed and fully tested. https://bit.ly/3h6SBef
This week's research summary is actually more of a preview..an inspirational meander through a wide range of thinking about wandering games: https://bit.ly/2Z8GPK2
This helpful set of AR Design Guidelines was given a big thumbs up by Fictioneers' design team: https://bit.ly/3eQiiPp
Shout out to our talented partners
: It's such a treat to be working with them on
: Here's a special preview of the work going on behind the scenes -
https://youtu.be/2b1mXdS_ODI
The Making Of Wallace & Gromit: The Big Fix Up Go behind the scenes with Aardman and Fictioneers and discover how Wallace & Gromit's first foray into augmented reality is being brought to life. The Big Fi...
https://bit.ly/3eqdPmp What's the best way to bring heritage to life? Today's research summary features analysis of a structural model for mobile digital heritage storytelling?
https://bit.ly/3fGnDZE Awestruck: Michael Frederickson lead animator of Pixar Studios discusses the function of awe in digital media
https://bit.ly/3dNrBiu Catch up with the latest options and trends in interactive books in today's USW AoF research summary.
https://bit.ly/2Xy0AKr In today's research summary Lance Weiler, director of the Columbia University Digital Storytelling Lab shares his findings about Story Driven Innovation with IoT
LANCE WEILER'S Story driven innovation The USW Audience of the Future research team is compiling a summary collection of recent research in the field of immersive, and enhanced reality media
So how do you conduct audience research in the middle of a pandemic? Helen Davies, USW's Research Fellow of Audience Research shares her rather clever and successful workaround strategies: https://bit.ly/2XxhCYZ(Article 25 )
Can you hear that? In today's research summary we share great tips about scripting a fun listening experience https://bit.ly/2yFFv7f
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