Czub.work
🎨 Wojciech Czub: 3D Generalist & Technical Artist 🎮
Still playing with caustics in for . This time for Ovalhome project.
🌳First steps into Procedural Content Generation (PCG) using Unreal Engine 5.2. Drawing inspiration from promotional renders of the Megascans Trees: European Beech pack, I've attempted to replicate this manually arranged forest in a procedural version.
The project was created during off-hours together with three artists - architect, musician, and streetartist. The goal was to prepare a animation that would be part of Bart Sucharski larger street art project called "Bug To The Future". 6 months of work condensed into 40 seconds of .
More details at my website: https://czub.work/projects/bug-to-the-future/
Art director: Tomasz Jagielski (ig: tj_tomasz_jagielski)
3D: Wojciech Czub (ig: czub.work)
Audio: Jędrzej Weber (ig: weberjedrzej)
Streetart props: Bart Sucharski (ig: bartsucharski)
Excited to share my latest project - a ferrofluid speaker Vellum Fluid sim, inspired by the real-life version created by BurnSlap (ig:dakd_jung)! 🎶 Shoutout to Jędrzej Weber (ig:weberjedrzej) for the amazing music.
For a detailed description of the project, head over to my website: https://czub.work/projects/ferrofluid
If you're into , I've made the .hiplc source file available for free on Gumroad. Enjoy! 💧
Gumroad link: https://wojciechczub.gumroad.com/l/ferrofluid
Showreel 2022 Here's a peek at my 3D animation projects from 2022!I had fun working with Houdini, Redshift, Octane, Nuke, and 3dsMax to create these visuals. Hope you enjo...