Healthways, Franklin, TN Videos

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Meet MIT Age Lab's Sweetheart, AGNES

As we age, the way we experience the world around us changes. Getting out of cars, grocery shopping and all of the big and little things that are a part of every day life can be come more difficult.

Enter AGNES: MIT Age Lab’s Age Gain Now Empathy System. AGNES allows us to better undersand how these customers are experiencing life and how we can alter the design of their physical environment, and improve our solutions to better fit their needs.

So how does it work? Watch the video to find out!

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Other Healthways videos

Meet MIT Age Lab's Sweetheart, AGNES
As we age, the way we experience the world around us changes. Getting out of cars, grocery shopping and all of the big and little things that are a part of every day life can be come more difficult. Enter AGNES: MIT Age Lab’s Age Gain Now Empathy System. AGNES allows us to better undersand how these customers are experiencing life and how we can alter the design of their physical environment, and improve our solutions to better fit their needs. So how does it work? Watch the video to find out!

Workforce Well-Being: How do you tie well-being to objectives?
Lincoln Industries, a small employer from Nebraska, is a leader in workplace well-being. In an Interview with Healthways, Tonya Vyhildal the Director of Wellness, Safety & Life Enhancement at Lincoln Industries talks about how they tie well-being into their employees objectives.

Gamification of Health: How has the Daily Challenge Been Received
Trapper Markelz of MeYou Health talks about their Daily Challenge and the response they've gotten from the online community! For more, visit www.meyouhealth.com

Gamification of Health:How social networks drive participation
Trapper Markelz of MeYou Health talks about the impact a social network has on participation in the Daily Challenges. For more information, visit www.meyouhealth.com

Gamification of Health: What are the "paths" to behavior change?
Trapper Markelz of MeYou Health talks about behavior change in relation to BJ Fogg's work. He discusses dot, span, and path behaviors and how they've used these concepts to create sustainable behavior change. For more, visit www.meyouhealth.com

Gamification of Health: Discuss Health Related Processes & Goals
Trapper Markelz of MeYou Health talks about how games are well suited to help people towards their real life goals. For more, visit www.meyouhealth.com