Technomancer
An aura in the net. They share a power, that they can change things. You can tell, by the scars of technology.
The cloth appears the same as clouds, when viewed in the system, but the suit is the same as anyone.
Special Effects: FX
Special Effects are the best and only solution, to the modern professional in Los Angelas. This is one of the forms, where pyrotechnics and stage art, create blockbuster images, you see on the modern silver screen. This is rebellious and edgy compared with the standards and regulations, of earlier eras of post=modern art on screen.
One of the major edits of the film reel, happens on the cutting room floor. Scenes of movies are removed at the end of a reel. The individual overwatching this process, used to make judgements; based on the content after any film is developed. It goes without saying, that secrets of Hollywood's past are left out at the end of the movies. In some cases those scenes make up the rare gems, and cells that survive as a still image. They are literal clues to future movies, and rare secrets of stage and screen. Those images can be seen in the actor's guild hall, within Los Angelas. The Actor's Guild also includes the Screen Writer's Association, and Artist's Guild. The Artist's Guild includes Writers, Actors, Directors, and the most modern accreditation added to that list of great artists, is the Special Effects designer (FX).
The real talent in dissolves, are a part of Hollywood's famous imagery. Terms for FX, that include image capture, a industry process, where the image is not allowed to change. The Image is instead kept, as a still image for development. Because of this, the traditional rules of film, are considered paramount. Meaning that some images, are not considered as suitable for film, as others that would aid in the creative process. There is a tremendous competition, to connect those still images, that can be known; to Hollywood. In some cases this is the literal Grail, of Special Effects. Images captured in early film include crown jewels, the sparkle and glint of treasure, and all whare re-envisioned, in modern film for the silver screen.
There are a lot of people who a professional should thank, for there contribution to FX, and the scope and range of film development. The individual human element, can not be removed from that creative process. That supports the silver screen as an ongoing developing process, with many contributors to the final selections, in the movies. When this is preformed at its best, the still images from the end of a reel, are reproduced also in digital form, and included at the end of the movies. This dose not just happen on its own.
The best supported not a single still image, but several images at once. Picture in picture, that are pieced together, to form those movies. Often they are presented to other professionals, at film festivals, and private screening(s). To uncover these secrets of film takes more than telecommunication; it is FX.
Agents of the technocrat
This is a state of being I encountered several years ago. The design is a bio enhanced human, and these saw wide use during galactic warfare. This is produced by a reactor core, that models structures of the human body, to produce any number of maps used in the medical collage. There a sign of things to come, in terms of bio tech companies all trying to revolutionize agency based technology. Many of these technologies are not main stream accepted medical treatments, because they create a person who can make use of supernatural abilities, for a limited time. That is how agency processes consider there pet agents.
This is only a rough description of the systems used to create a frontier's-man, but there an infiltration or commando based design. Normally, a tank or closed environment is used to create these agents. There are several example modifications to the biology, many of them are boomer technology. Those are technologies that broadcast a sound wave, or emotion used to regenerate human tissues. The environment tank aids in this, with a bio gel or plasma used to create a radius effect from plasma. These where fairly regenerative systems that only require a water source and electrical enduction, where a ground is used to ground current through the plasma.
This produces several effects, but usually no better than a Petri dish. The bonded technology has a limited range, but the sound can trick most things in the natural environment. We have seen these released before several times, there are very few safeguards in there creation usually, many deal with bio electrical fields.
I like things that work. When they don't I tend to wizard things fixed. That repair job, is more of a hobby, not so much a job. But I ran into a weird exception with a case modification on a console design. There are about six screws that keep the case closed, but to repair this, I need to open it or It's just sealed. Inside, is a drive I want to access, and unlike most console editions, there's no special repair tool. It looks like it was previously opened, and the case screws are replaced with another. Then they drilled the standard top off the screw head, so the only way to open these, is to cut the post manually, and then replace the case screws. It's very unusual to see this kind of thing on a computer case.
The reason I am posting this, is because the warranty sticker is removed, by me, but that dose.not indicate that the case was never previously opened. This would require a cutting tool to grind the screws, or remove them. This would add hours to a normally simple task to access the solid state drive, which are fairly standard. There's some reason a console could have been sealed this way. The Wi-Fi and Bluetooth connection, is also in a standard location, but I can't see why a design like this puts the part in an exposed location, when the sides of the basic design would be just as easy.
I should think about how these disk phones would work, because the rigs will be a standard later. It's just evidence that the new standard is out of sight from the main stream media, until some new idea can prove to beat the concepts from the past and evolve it in another way. My point is, this is no accident, it they wanted a "new" 52, then that is what it would create. This is purposeful denial. There's someone who went out of there way to alter access to gear, that should be a standard. If this is trying to sell me another super hero rig, it's out of the question. I'm not losing a pilot, to this process.
Objects and powers of Technomancy
Most objects have a location that relates to another. What I am looking at, is a relationship between high level abilities. By tuning an objects location with another energy type, the result is often another energy. This is very basic, and the major objects are knowable and understandable, while minor objects are often not visible. The expression includes both a major alteration and a minor one, then the resulting path is designed to direct natural energy, like an energy helix.
So, what's it do? The energy type for some technology is changeable, they use another world as a reference for a directed energy. That is then manipulated by a gear in the beam. So, anything outside that beam, would just impact the surface energy.
Can you say Hyper-laser? Anyway, this means I am trying to repair, a deep space probe without any guide or tools. Good luck to me, because it it gets caught in the beam... only one of these planets has the location, to repair things that are set up.
Technomancy: automated tasks vs. bots
Technomancy has more dealings with the spirits of technology, than there defined purpose. Still as technology advances, it is represented by human experience, rather than the conceptions of evolved design. Many sciences can be expressed by our current level of technology, and so actions follow a standard to be considered a presence.
The automation of tasks, is a layered system of actions, that are deemed held. Meaning the standard action is not to be resolved, as the basic action would normally be resolved. They occur instead, in reverse order, because the action(s), in a computer system, occur as instant speed of thought action. In a layered computer environment hacking actions are not available unless accessed by a deck, a simulated series of computer programs that makes up the computer environment. The general rule is that a deck interpreted the instructions, from accessing nodes used to gain terminal access. The main concept with the representation of the computer environment, is it requires an action to access a terminal, but the deck dose the rest of the binary lifting. The programs are configured, to create the images, initiate scans, and simulation.
The deck is normally configured, to allow access to a computer terminal, and so it supports both an offensive and defensive program level. The terminal represents its own architecture, in the expression of three or fewer guide words. Normally, there is some interpretation, in how the deck is configured. There are several reasons for it, but the automation of tasking terminal access, is not considered a bot. Bots are an installed series of commands, that influence faction(s). They can be represented in different ways. There are tactics, that allow much more powerful representations of access to any terminal, but the deck includes its own limits, so other factors like offensive power, or defensive ice, are fairly standard. This allows for programs to improve over time.
Spirits of technology, are effected by most deck concepts, so the guide words are important, and in addition can help to create advanced templates, that return technology spirits. This kind of study and advancement is represented by generation. Indicating a basic mana element or value used, to both strengthen defensive ice, and offensive programs. Programs are used to remove flaws in a terminal mapping of its core program. It is designed to allow parts of its system, to be accessed by technology spirits. These commonly represent the technology through speed of thought actions, that are an extension of personal willpower. If powerful enough, it is possible to move objects in cyberspace. The basic effects are basic, but with a well constructed deck, your guide words, will begin to repair the degraded reality fragments left behind by most spirits, and instead form a maelstrom, or tempest shield. Though fire or ice, are equally possible, an ice wall, or a fire wall, are similar, just the mana type required to use the program are different. When accessing programs, the fragment left behind, can be used to improve any deck.
In general, this means that technology only includes a limited number of offensive programs and defensive programs that can be used. If there is no wall the defensive program, is easily accessible. If there is no instant, then only abilities from programs can be included.
Programs and Epsilon
Epsilon, is one of the representations of natural energy. In Greek the form(s) of energy, are expressed as the product of research and time. The many concepts of Epsilon include all the energy existing throughout the centuries. As Energy, the proven resulting Energy, is from creation of universal concepts, and also worldly experience.
This concept translates visibly in the modern world. Both knowledge and life experience create Epsilon. The more visible resulting concept, in a process of gaining knowledge. Once information can be understood and applied to the natural world, the result is that energy we call Epsilon.
In a more modern sense, Epsilon is directed rather than formless unseen mana. The energy helix, directs natural path(s), that energy would take across a landscape. So, the concept(s) of Mother Nature can be influenced by Epsilon, but it is never really controlled.
Challenges to the technomancer
The domain of a technomancer is mostly over the many background programs that they use to navigate the net. There are a few standard ideas about how technology makes connections to an inner reality.
The basic concept with most technology, is that the concepts are not new, they are ages old. They account for unexplained events recorded in other times, and are a process of the modern world. Behind the scenes, there a more convenient path, for forces that effect humanity. These ideas are fire and water, the path of least resistance is the path energy follows across a landscape. Technology of the modern world, simplifies it, makes it easier for the traditionalist to believe in its possibility, and at times allows someone to break natural laws.
The connecting ideas in establishing a tradition, are the creation of repeatable routes. These represent the collection of simple facts, that make up a movement. Once you establish that a process is repeatable, the next step is establishing if it is a science, or not. Is there an x-factor involved, meaning why dose it work? Why, is it going to work again. An internal net, is one such concept, but that dose not establish a route by its self. It requires some other explanation within the cultural background, to explain how a Soul Net, was a artifact, what it did and why.
Technology has created a path, for concepts to be modeled into a virtual reality, the systems working on our side. This makes the wire frame models, one of the most outstanding tools, of the trade. Connections can be made, that allow new ideas to be seen, and even manipulated. For every system that we create working on our side, there are those that could be altered. The fact is that the parts include all the material components, of a basic value, to be haunted. Literal spirits of computer design. This may not include the ability to reincarnate ones self, but it is a centering bond.
In the realm of the emergent technology, are tools of government agencies. Still considered one of the most interesting, are forms of technomancy forecasting 'new tech'. A proven technology, not widely available yet, being one of the best forecasting examples of technology. Because a phone or other device, can reveal if it is possible to determine, how a device will functions or not. When you first put technology into someone's hands, there is a step into the unknown. When you can take an ancient design based within any culture, and create a modern function, you create it's legend. One of the most adept applications of technomancy, are the examples, that represent a 'tech level'.
Spirits of technology, are actually the basis for many of these concepts, among them are the content of the lunar core. We now know for a fact that the moon's core is the density of Iron. What dose this tell us about the Earth's past? Time dose not really change, when we look at an untouched landscape like the lunar surface, but it has remained a reminder. The story on earth includes the connection to its tides, to moon magic, to magical influences, and myth, Is the moon haunted by spirits? Spirits could mean anything, so dose a modern technology effect a spirit from another time? How would they comprehend modern technology, or be aware of it if it was not designed to follow a historical context?
The sh**un of the dark
During another time, following several actions pieces of information came into my hands. Though I was only an apprentice at that time. There was a hidden conflict, that makes up little more than an action. To begin with a version of 'the heaven', was commissioned. The known regions include: The bamboo Village (Howling Plateau), Flower blossoms (Unlimited), The moon platform (Death), The 'El' Bridge (Soul), The Gold Ship (Sea of Greed).
Only that one of the five great houses, was used against us. Under guidance, the new generation was allowed to gain insight, into the inner secrets. The resulting craft of different core types, are used to produce armor and war swords. The five great houses are represented, as large factors of gravity. There internal craft is structured by region, to defend with a changeable energy of each core design, by switching between one or more of the five great houses.
This alone is not enough of a fact, to risk a full investigation, into challenging there craft. A high price was set upon commissioning that craft, which is one of the defenses. To challenge would have cost a gold ship, valued several times more than the creation of a heaven. The special ability, of the gold ship, being unlimited currency. In simplest terms, the benefit of the final product belongs to the survivors, (the future), from there point of view, that is our past.
To defeat such a man, you would have to break the protection of 'the dark'. With one of the weapons, held by eight devils. Of which several where forged, and then challenge there action within the heaven.
There are other battlegrounds where it is impossible to enter in conflict, the moon platform, or the blossoms, that represent a base. Those contribute energy to the lower currents. The craft was created with such accuracy, that it was intended to be used in the same way as other designs of the craft.
Another fact, is there was a limit imposed, on the number of gemstones produced under each agreement. While there is virtually no difference between the quality of artificial gemstones, and those produced naturally. There are conflicts that centered around this, as rules apply to factional groups, that create them. With the restriction lifted, several competing factions began to produce artificial gems. This also required a chemical catalyst used, to accelerate gem production through chemical reaction. This accounted for discarded chemicals found nearby crime scenes. Those already with investment credit into the production of gem stones, used a credit used to determine there maximum value. If the credit currency already existed, they could also be included in the agreement for production of new gems.
Shadow gemstones, where only official produced by one individual, but the craft used was common information. Promoted as a craft, they proof the quality of artificially produced gems. To profit only required a buyer. The broker then used credits, to proof the authenticity, of there gems value. The buyer was often required, to buy these products without knowing details about there sources, to keep track of the producers. Sometimes agreements ended in disputes over the value represented, but the credit currency solved this.
The shadow gem is known, for the energy produced as a byproduct of there production. There energy is considered responsible for resurrecting spirits. A reaction they produce, is factual. Large containers are found adjacent crime scenes at that time, it is evidence of involvement, with ties to shadow lands factions, who where known for demonizing elders.
The five great houses all represent a different energy, and in most examples, that is the only fact knowable. Those examples are large sources of gravity, and well known enough. This would have been common knowledge, by the standard of elders, from that time.
(Thalmaturgy) One of the paths of magic, makes use of a primary path, and also several other paths. One of the greatest strengths in the different paths, is that under a primary (path of blood), rituals indicate the practice of magic under the primary path. Other paths are not separate from the primary path, instead they incorporate the primary path into secondary paths and ritual.
Ritual makes up one of the largest strengths of thalmaturgy. There is no limit on the number of active rituals, at any given time, (beyond the time required to complete each ritual). The strength of apprentices, are considered through both the number of rituals they have taken part in, and the number of rituals considered active. The effect of each path, is also considered in the strength of blood magic. Rituals must be recast several times, in most settings, and are researched as a group. The only limit is the level of the path of blood, must be equal to the level of the primary path. The path of blood is the most primary path of individual knowledge, but other paths are sometimes incorporated as a primary path. This means, that they share an equal level of skill in the primary path, and the path of blood. This is one exception that is made in some cases, and rituals are considered in the same way. To learn other paths still requires someone, who already has knowledge of an equal or higher level, than the skill being learned. This makes advancement in the primary path, a closely watched relationship, between teacher and student. Often this includes special requirements such as a level of physical disciplines, before the advancement of the primary path. There are literally no anti-tribu capable of offering sources of thalmaturgy.
Ritual is success based without requiring speed of thought action. Based from a core of (thalmaturgy dragon) rituals, these are all rituals previously, that the practitioner has taken part in. Heavily based around the primary access to ritual. Most beginner's have access, to only one or two rituals, and receive benefits, for each time rituals where taken part in, as a group. This makes the rituals of blood magic incredibly gainful knowledge. The repetition of ritual, can seem difficult, for lost one's to grasp.
Ritual often deals in, the forms of Occult knowledge, that focus on a group of practitioners of magic. Specifically those who sacrificed there ability with some spells, to become immortal. To some traditions, there magic is considered connected to life, and many Verbena rituals are not. Instead, they only require time to preform, and once known, can be recast. This observance of ritual magic only seems to scorn sorcery. It did not lack a foundational knowledge base.
In many successful ritual examples, the physical and mental hardening, is what creates the arch-mage. This is how it is possible for chained talent representing there legacy, to include paths used as a druid. This is not repetition of ritual(s), it is access to the apex skill(s), that result from mastering a primary and subsequent secondary paths at the same level of mastery. The basic path incorporates the effect, of all other known paths. This dose not indicate that, a speed of thought action is required. It's about the same as a type of aura, that identifies this type of magic.
While I think most auras are unmistakable, few have the physical talent to contain them, making some students of magic, far more suitable compared to others. Few follow the physical requirements, in times of war, so the primary focus is on advancement of the discipline, and not basic physical disciplines. I agree that most forms, and concepts of the practice of magic are physical. When made visible, the aura can be understood, by those who can perceive them. This perception is not directly linked to practitioners of magic, but it is associated with some lost ones, the bloodline of hunters, and true mages.
The first steps of thalmaturgy, are centered within ritual. This includes the path of blood, and it's study hematology. From modern sciences, also incorporating ritual sacrifice, or blood rites. While these practices are mainly based within the occult, there are many connections, to modern sciences, in most cases investigation into the occult, is both dangerous and the realm of magic. For many students of magic, that knowledge is as far as it goes. However, the occult and related rites make up a large part, of the study of dark magic. Black magic, is often shied away from, and even punishable, but the ability to curse the evil and banish blessings, is not a new idea. Black magic has as many connections to the modern witch, as historical witchcraft. There is a clear difference in these practices, when they center around a single person.
Ritual is something that leaves intentional traces. These traces and signs include runic, but a witch sign could actually include almost any trace left behind in the natural world. There are decimate traces left behind by magic. One form of the great protections is the Crone, an immortal who's background deals mainly in connecting dreams and reality. This is perhaps the greatest witch in history, who's knowledge of fate surpasses almost every living thing on the planet. There role is more of a sower among the reeds, but they are one of the strengths behind the craft. They are aware of the connections between lives, and they gage the strengths of lifelines. By connecting to individual lives, there power(s), has more to do with the ability to insert there own consciousness, among other lives. Often appearing in one of there other forms, as a vision of youthful vitality. There aspect repairs damage, to other lives, by altering fate's plan. That form, is not the only appearance the Crone is known to use, she can also appear in one of the other aspects, as Beldandi, the aspect of spring, or Frey an aspect of final judgement. The final form of Frey, is the most youthful of these guises, and she sows the seeds of immortality among other lives, from the knowledges she alone possesses. Disappearing from some lives, and appearing to her husband's, in one of her aspects. This is interesting, because she grows more youthful as time passes. The Crone begins within fates domain appearing, as an aged woman of indeterminate years. She bargains with her husband's, to release her powers, which encompass much of this world. (Much).
The other aspects are a part of this, however her bargain deals mainly with those chosen of the Crone. I take this to indicate her relationship with her husband's, who are primarily kings who know her sign as a version of Earth, where her influence creates all forms of magic. Within her culture the kings determine what magic is possible, favoring there stars and individual sons, who are princes. To this end, Frey includes several priestess witches, who's tasks are often to aid her sons.
Witch signs could actually indicate almost any symbol, but it mainly indicates an act of individual will. Under these larger runic forms, that indicate a larger energy, are small runes that are revealed under the larger rune. These are fuses that channel the energy directed within an energy helix. This resolved as a larger storm rune, with smaller individual runes revealed . The larger rune shifts between the minor runes. When observed by fate, there power selects one of the minor runes as a source to contain the major rune sign. In this way, the minor runes are concealed under the major runes for creation. The major runes have a time limit, and usually when resolved the major storm energy is divided among the minor runes.
Similar to the casting of bones, to determine the location of spirits, the tarot is used, to form images upon which the elements are infused. The many images of the tarot, are designed as warding images that are revealed over decades, as images that symbolize successful adventures. It is true that these images guide the actions of elders, and they add qualities to characters as years progress. This is in favor of the individual, and there adversary, as a potential immortal. Restrictions like time are applied after only a few years penalizing attributes, or striking down the cursed dagger, for example. These are timed results, that ferry adventurers closer to the center of the cultures inner circle, and the eventual throne. For this reason, the princes must bargain, with many of the hero's they illicit for aid. Those who perish remove death from the tarot, (for example) considering heaven only attainable by those who perished in battle. This grants them access to Valhalla.
Hidden programs the technomancer
Technology has a clear path of programs, and as I mentioned many of them offer a clear empowerment. For an action or selected path, there is a clear and knowable power or reward, that can then be used for other paths. This is not exactly a program, it is more like a dimension within the domain of technomancy.
A hidden program shard, is a bit. These are the top result of several paths all protecting and using the same resources. Even though we already talked about the spell components, and the way that priority is given to the corporate mage, how resources are used to create a bit, indicates several paths that back-step, and the bit is the result.
It is true that a bit is also an internal process, but in this case it indicates that the resource to create an empowerment, has been successful in the creation of a skill. Often these skills are the last gemstone in a wall of successful complete skills. The skill lines, that once made up the final complete skills. This was a protection that once included the names of hundreds of our best magic users. Like all products of a code x, the skill lines indicate unique star maps, powers, and the basis for a complete core of powers.
This wall of lights, is one of the final, and beautiful expressions of the final star dust. That is a bit. A part of knowledge, actions, and experience, that resulted in the final skill-line. As a part of that group, the wall of gems lit a hallway.
Technology the hack master fireball
(Technomancy) relates, to the factions that developed different paths in industry. There are individual talents, that are the benefit for each devotion. There are really several of these devotions, to technology. This can either evolve technology along path of design, or it could cause an individual to negate a form of technology revoking its existence. This is technomancy.
The most powerful forms focus on a single path of technical design. Among these links to invention, are visual images that allow different technologies. This creates a More stable basis for technology. More specifically some forms of technology translate into a logical world experience. If the boundaries of technology are altered by invention, then it is believable that a form of mechanical design can be instantly repaired, or even improved upon. Similar to a spy hunter, a vehicle could seem a useless light weight against heavier armor, but with a upgrade station in a van, the rules of the equipment can observe rules for traps or stronger hunter types. A part that dose not function, can be made to work with techno-wizardry.
Some of the concepts lead to greater individual powers. In technomancy, it's not how things work. How things work make leaps believable, but it is that the rules in industry constantly back step. The different powers are developed from the same resources being used to create an industrial process, and several companies protect the same resources for this reason. As a power is developed, it is also a part of a design path, that has a resource cost to reach the next knowledge or empowerment.
Sound and radio technologies, are one form. Sound is only one part, it dose not require much sound to impact an individual. Though these concepts can be applied to sound waves, the connections found in the natural world, account for only one part of sound and broadcasting. Broadcasting and force use requires knowledge of a superconductor. When sound is applied within a space designed to form a sound wave, the effect can be studied, amplified or delayed.
Telecommunications and projections are tele-presence. A science designed to project forces and mimic the background sound of other locations. This is similar to masking another environment, to control how those that enter a zone react.
Computer and super computer networks are related to the modern version of the A.I. These are not normal programs. Artificial intelligence programs include elements of self preservation. Some of these modify behaviors based on timed changes to stars or world events. An artificial intelligence is tricky, because it's internal process also uses resources, that other artificial intelligences attempt to contact in there own system design. This can keep less evolved programs out of there own data shard.
Satellite and orbital paths represent a more defensive form, but it also includes flaws. The known orbital paths limit possible results of worlds used to shield programs that become successful enough to develop rig types. I tried to find another way to express the concept, but this is actually one of the best ways. The mental barrier type this creates has been developed in different planetary systems, some more effective than others.