Sedrev Art

Sedrev Art

I created this page to share my sketches and 3d art.

12/10/2021

The High-Poly of Artanis

Photos from Sedrev Art's post 10/10/2021

This project is a fanart made for Artanis, a character from the Starcraft game series. I enjoyed working on this one because I was interested in its concept and stylised way. It was a classic workflow : Zbrush, Maya, Marmoset Toolbag 4, Substance Painter, Photoshop

Photos from Sedrev Art's post 21/11/2020

Here it is! My recent work, the portrait of Dana Morăriță, my sweetheart.
It was created with the purpose of gaining more experience in the anatomy of portraits, and of course, it was more challenging because it was about someone I know and I worked harder to cover all her features.
The only software I used is Zbrush ☺️

Photos from Sedrev Art's post 07/08/2020

Low poly practice , approximately 13k tris, lots of fun working on this project. Tried to apply some techniques that I've learned recently.

Photos from Sedrev Art's post 16/04/2020

I created this stylized gun mainly for a better understanding of Substance Painter.Low poly was made in Maya, high poly in Zbrush, while baking was done in Marmoset Toolbag and the texturing in Substance Painter.

Photos from Sedrev Art's post 05/04/2020

The time has come to shout For The Horde! Even if I play as a night elf. I chose to do the Doomhammer (a Legacy Weapon) for son of Durotan, Thrall , The Warchief. Low poly was made in Maya, high poly in Zbrush, while baking was done in Marmoset Toolbag and the texturing in Substance Painter.

Photos from Sedrev Art's post 15/03/2020

As you well know, I'm a big fan of World of Warcraft and I chose to create this one-handed model from Warlords of Draenor expansion, because I really liked the way it looks (kind of screams of Iron Horde). Low poly was made in Maya, high poly in Zbrush and texture + baking in Substance Painter.

10/03/2020
Photos from Sedrev Art's post 10/03/2020

This is the enhanced final model. I worked on this project mainly for a better understanding of Substance Painter. Low poly was made in Maya, high poly in Zbrush, while baking was done in Marmoset Toolbag and the texturing in Substance Painter.

Photos from Sedrev Art's post 20/02/2020

At first, it started from a simple idea of a dragon, which I thought of many days and finally, I started to put it on paper, sketching different models. This is the final form which I created in Zbrush.

Photos from Sedrev Art's post 15/01/2020

Traditional Environment work 😊
(drawn with pencil and finished with liner 0.05 and 0.1)

For Azeroth ! 10/11/2019
Architectural Console second design 10/11/2019
Vol'jin Project 09/11/2019

I chose to create Vol'jin, an important character from the fantasy multiplayer game, World of Warcraft, because he has a great story behind, being the ruler of Trolls and fighting for his people. While working on my first full character design project, I realised that the most important part about modelling a character is the way it reflects emotions and the mood it gives to the observer.
As the first choice of a full character design, I admit my profound admiration for the Blizzard style in Art, and as you can see, I tried to give the character as much of this style as I could.


For Azeroth!

Some other recent work 21/09/2019
Wooden Mirror details 18/09/2019
Photos from Sedrev Art's post 02/09/2019

Rose crown details

Photos from Sedrev Art's post 23/08/2019

Recent work 😊

11/08/2019

Hey everyone! On this page I've updated my old sketches and I'm going to upload new ones in the future. Recently, I've began working in Zbrush and here you can see some of my projects. I hope you enjoy my work and give it a thumbs up! :)

3D 11/08/2019
Sketches 11/08/2019

Website