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07/04/2022

Shortened Game: As was the case in Survivor 41, the game lasted for 26 days, 13 days shorter than the standard 39.[6]
Tribe Division: The 18 castaways were divided into 3 tribes of 6. No unifying theme was used in dividing the tribes.
Beware Advantage: Game advantages were hidden at camp in packages labeled "Beware Advantage", the contents of which may only be obtained if its finder opened it and fulfilled its demands. A steep consequence was given to the castaway if the demand was not met. The advantages that were disguised as a Beware Advantage were:
Hidden Immunity Idols: Each camp had one idol, that if found, its finder had to utter a certain code before an Immunity Challenge, and if members of the other tribes respond with their own code sentences, all three idols will have power. Until then, the idols remained powerless and their finders without a vote at Tribal Council. Unlike in 41 however, the idols had full power after the merge thus ending the penalty.
Summit and Prisoner's Dilemma: Castaways from different tribes were taken to another island where they were given a choice between protecting or risking their vote on their next visit to Tribal Council. If all of them chose "protect", they kept their votes. If all of them chose "risk", none of them were able to vote at their next Tribal Council. If there was a split decision, those who chose "protect" get to keep their vote, but those who chose "risk" obtained a game advantage. The advantages available through this method were:
Extra Vote
Advantage Amulet: Each player performed the second course of the first Reward Challenge had the choice of whether or not to take an Advantage Amulet for each of them. If all three amulets were used, they could collectively cast another vote. If the amulets were down to two, using them together could give them a Vote Steal. If only one active amulet remained, it could be used as a regular Hidden Immunity Idol. The amulets remained in play until there were 6 players left.
Shot in the Dark: By sacrificing one's vote at Tribal Council, a player in trouble may invoke this advantage for a chance to be immune from the vote. While the chance of a favorable outcome was slim, if successful, the play acted as if a Hidden Immunity Idol was played.
Penalties for Losing Immunity Challenges: The tribe that lost an Immunity Challenge was forced to surrender their flint to Jeff and could only win it back if they won the next Immunity Challenge.

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