House of TATH

House of TATH

Welcome to House of TATH's art page. Grab a cup of coffee, pull up a chair, and stay awhile.

23/12/2022

"Home for Christmas"



(this time the animated version)

19/12/2022

Did the inside of the house today and reworked the roof and some of the shading. Still need to do some yard decorations and possibly add some text.

for

17/12/2022

project ... made a ton of progress in just a few hours.

11/12/2022

WOW.

最後的曙光

02/12/2022

An old classic bit of pixeling I did, but relevant to the season.

26/11/2022

Why does my animated plant look like it's doing the royal wave at all its subjects?

LOL.

24/11/2022

It's really starting to look like a proper garden.

24/11/2022

It's hard not to post screenshots every single time I build a new thing.

23/11/2022

Expanded the sky over my dark garden and made some new wall decor bits. Expanding the scene's width so I can continue making props while keeping everything used in the scene.

Also, so the sky is bigger because it's just ... pretty.

23/11/2022

Detailing the sky a bit. I'm doing this for a commission for a game, so this counts as , right? LOL.

22/11/2022

Sitting here watching all of the stuff going on around Twitter and decided to doodle.

05/11/2022

Work in progress for a commission: Post Tenebras Lux

29/10/2022

Haven't touched pixel art in a while. Thought I'd add some new environmental bits to my tile map. Feels good to be pixeling again.

01/09/2022

Oh hay, I has sound now:


PS: probably going to change the hit sound. It's a bit boomy for a basic weapon.

30/08/2022

Playing around in GameMaker with a new tileset I bought on itchio, and man... this is fun.

22/08/2022

Very first rough draft of my very first commission:

21/08/2022

Making more progress and put some mecha enemies in the scene for reference. Pretty happy with the decision to rework this tile set. The updates are rather satisfying.

GameMaker

21/08/2022

Tinkering with the original bits of Battle Princess's tile map that started me on the journey of trying to build a complete platformer, and ... I'm pretty sure I'm about to rework the ENTIRE THING.

The way I pixel now sticks out like a sore thumb against my old work.

15/08/2022

SO much progress this weekend. Now digging through retro 16 bit sound effects, and plugging them in to various things in the game.

If you have sci fi retro sound effects resources, please push them to me. I'm happy to buy stuff that sounds good and fits the game.

14/08/2022

Got the shooting collisions working!

YAAAAAS!

        

07/08/2022

I should probably ... uh... fix that...

06/08/2022

IT'S ALIIIIIIIIIIIIIVE!

Implemented: run, jump, idle animations that actually work.

02/08/2022

That's NOT how that's supposed to work! LOL.

01/08/2022

Successfully implemented:

1) Collider detection (floors work)
2) Directional control (basic movement)
3) Jump and double jump
4) Camera follow
5) Camera clamp (can't see outside the level)

Next up: animate sprites.

01/08/2022

My code.

It's working.

I may cry.

31/07/2022

Lots of progress on the game today. I actually managed to get movement, including a jump function, working. Also, camera follow, but it needs some tweaks.

I'm pretty stoked about how it's coming along.

I should be posting some footage fairly soon.

30/07/2022

Been hanging out in some of the forums online, and I have to say, the community is just so very friendly and helpful. Just had guy I don't know jump in video chat and help me sort out some code.

That just sort of gave me all the feels. Such a great community.

29/07/2022

Spent a good bit of time working on the game tonight. Managed to get BP to stop forever falling, but she kept sinking into the tiles.

😆

Fixed that as well.

Next up? Stop the character vibrations of DOOOOOOOM, and then maybe work on movement.

28/07/2022

Me: Finally! I think I have the code working!

The code:

26/07/2022

Been going through some tutorials from Shaun Spalding for GameMaker's GMS2. Seeing decent progress, but I'm taking my time to make sure I fully understand the mechanics of the engine.

Optimist is optimistic.

23/07/2022

Playing around with some basic pickups. YAY HEARTS! LOL.

09/07/2022

Aight opinions time: Which crystals?

07/07/2022

Duuuuude....

06/07/2022

I know I'm posting a lot of updates for this, but I'm just sort of bouncing off the walls at how well this is going.

It's just amazing watching this tile sheet progress.

04/07/2022

Brick rework... take five hundred and something!

This is looking better all the time.

28/06/2022

Me: I'll just add a filler background real quick.

*weeks later*

YAY FILLER BACKGROUND!

23/06/2022

When boredom strikes.

21/06/2022

Trying a complete different approach to cloud styling.

I think I like this much better.

16/06/2022

Tinkering with sky stuff tonight.

Videos (show all)

Oh hay, I has sound now: #indiedev #gamedev #pixelart PS: probably going to change the hit sound. It's a bit boomy for a...
Me to my son: make the porcupine a bit more .... aggressive. My son: *installs rapid fire spikes* Me: Smiling face with ...
More old art revisited: Iwas working on understanding lighting animation. This is what came out of it.#pixelart
Old #pixelart revisited. #spacesuit
Maybe we went a bit overboard with that whole "range of attack?" I think maybe I should just go ahead and make that bird...
Having flashbacks of my childhood gaming experiences while playing Doom Eternal like...(sound on)

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