Author Guido Schmidt
Drama resolver, hardened in the fire of game development
Book progress - Be so good they can't ignore you: https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7200407022024962049-GMPo
Book Progress - Why all projects are late and the quality is bad: https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7197927407113142272-fZ5Y
Book Progress - A fresh set of eyes can be a catalyst for a struggling team: https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7195653075825487872-wNuL
Book Progress - Second chapter is finished!
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7193122021822623744-r1Zl
The most common industry convicitions: https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7190596616184029185-Roxf
The different people in the industry: https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7187795408092348417-9rc1
I'm having way too much fun writing this book:
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7185527902812192768-7jIv
Should the animation lead be the best animator on the team?
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7182988881657511936-OYiW
Easy ways to become a busy idiot: https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7180475020719079424-Qnck
We suck at starting project correctly:
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7177633175471341568-qycH
The origin of the Sunk Cost Fallacy may come from hunting: https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7175390321827078144-mZz3
Well that was an adventure at the Gamecity Hamburg:
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7172161573027885056-tdv-
Embrace the chaos. Game development, especially in the early phases, will always be unpredictable.
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7169691802176733185-wmWc
Pacing myself is more important than keeping up with the increased traction of my side projects.
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7167568310367207426-YbC8
You align your team, build up understanding, everyone is hyped and eager to start - just for someone to go: "I don't get any of this."
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7164899735995199488-CPFR
You got someone who could benefit from direct mentoring of an industry professional with 22+ years of XP? Head over to LinkedIn and give me a ping.
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-gamedevelopment-gamedesign-activity-7162711605355397120-Tz6J
Book progress - Talking with Holly Karlsson about author things. And setting up future problems for the team to encounter.
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7159917749912125440-vgKz
Good leaders own their mistakes. Even if it feels uncomfortable. Especially if it feels uncomfortable: https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7159090009940144129-qQGz
Book Progress - Meetings need high stakes:
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7157638873571897344-qOYz
Book Progress - How designers and coders have to talk and understand each other:
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7154835736607797248-sedF
Book Progress - Six essential questions about the characters in your story. If you can't answer them, you do not have a story:
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7152562512033411073-Fk6B
Book progress - The story starts talking back:
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7149733142197608448-lz9I
Book progress - Svea, the Gothic UX Designer:
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7147218897572708352-fiIw
Book progress - how to even begin?
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7144979307390558208-2ZnC
Book progress - Inspiration from colleagues. Game Director from Alan Wake 2 and other Remedians:
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7142529098064576512-89ER
Book Progress, how to onboard readers to a sequel?
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7139879562972241920-4Fov
Book Progress, looking into what wonderful things games can be.
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7137057489514094592-BPbI
You should work for people who appreciate you:
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-leadership-gamedevelopment-activity-7134507977411022849-Q0ED
I will now focus on my second book:
https://www.linkedin.com/posts/narkerns_i-will-now-focus-on-my-second-book-my-first-activity-7132267085669277696-vNyT
Being too much in love with the process is as bad as having no process at all:
https://www.linkedin.com/posts/narkerns_gamedesignimpossible-gamedesign-gamedevelopment-activity-7129773533802430466-n_3s