Author Guido Schmidt

Author Guido Schmidt

Drama resolver, hardened in the fire of game development

19/05/2024

Book Progress - Why all projects are late and the quality is bad: https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7197927407113142272-fZ5Y

13/05/2024

Book Progress - A fresh set of eyes can be a catalyst for a struggling team: https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7195653075825487872-wNuL

02/03/2024

Embrace the chaos. Game development, especially in the early phases, will always be unpredictable.

https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7169691802176733185-wmWc

25/02/2024

Pacing myself is more important than keeping up with the increased traction of my side projects.

https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7167568310367207426-YbC8

18/02/2024

You align your team, build up understanding, everyone is hyped and eager to start - just for someone to go: "I don't get any of this."

https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7164899735995199488-CPFR

12/02/2024

You got someone who could benefit from direct mentoring of an industry professional with 22+ years of XP? Head over to LinkedIn and give me a ping.

https://www.linkedin.com/posts/narkerns_gamedesignimpossible-gamedevelopment-gamedesign-activity-7162711605355397120-Tz6J

04/02/2024

Book progress - Talking with Holly Karlsson about author things. And setting up future problems for the team to encounter.

https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7159917749912125440-vgKz

02/02/2024

Good leaders own their mistakes. Even if it feels uncomfortable. Especially if it feels uncomfortable: https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7159090009940144129-qQGz

21/01/2024

Book Progress - How designers and coders have to talk and understand each other:

https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7154835736607797248-sedF

15/01/2024

Book Progress - Six essential questions about the characters in your story. If you can't answer them, you do not have a story:

https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7152562512033411073-Fk6B

18/12/2023

Book progress - Inspiration from colleagues. Game Director from Alan Wake 2 and other Remedians:

https://www.linkedin.com/posts/narkerns_gamedesignimpossible-writing-gamedevelopment-activity-7142529098064576512-89ER

13/11/2023

Being too much in love with the process is as bad as having no process at all:

https://www.linkedin.com/posts/narkerns_gamedesignimpossible-gamedesign-gamedevelopment-activity-7129773533802430466-n_3s