Auld Alliance Games
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On a long lonely journey through space, you have to keep yourself amused somehow. Our goofy dogbody Jeffries loves to leave little keepsakes for Sully to discover in between menial tasks. She sticks them on the walls of her cabin next to her engineer’s manual.
Credit to the wonderful ReNouveau
Outer space is an unforgiving and unyielding place. Sometimes the things you care for the most are the things you're most likely to lose. Nobody knows this better than Sully.
Art by the wonderful ReNouveau
Meet the incredible Auld Alliance team! Starting with the founders of the studio, Jay the bandana man (AKA the creative director) and Maddi, our lead artist. Then Fraser and Danny joined our adventure as programmer and visual artist respectively. Florence came last as our marketing and communication person.
Here is the team in their own words:
Jay
Lovely Glasgwegian Director, Designer and programmer. Nobody's sure what's under the bandana and at this point we're too afraid to ask.
Maddi
Digital artist, character designer and amateur animator. Living in France for so long has given Madeleine a weird accent, bad grammar in two languages and an unhealthy addiction to gratin de ravioles.
Florence
Communications and marketing aficionado. Florence loves to pitch weird ideas to Jay, dig for unreliable vocab as the official French person and go to Scotland to enjoy haggis and bad weather.
Danny
A concept artist and weird games enthusiast, Danny is most in the zone when lovingly hand-crafting nightmare fuel or marketable plushies.
Fraser
Fraser is an avid programmer and an obsessive completionist when it comes to games. His motto is "If it ain't broke, it will be".
We’re proud to reveal our main cover art for our first project, 'I Thought There'd Be Stars...' a sci-fi exploration of loneliness and the struggle to survive.
Follow a starship engineer and the dogsbody of the Emer’s Pride as they wander across a desolate planet after being stranded. As they huddle round the fire and shelter from the storm, Sully can’t help but feel like they’re being watched. Jeffries scoots closer and squints into the night as ethereal figures seem to dance amid the rain. He smiles.
“There's joy everywhere Sully, you just have to stop and look. And I’ll follow you to the end of the line.”
As always, our cover art was designed by the wonderful ReNouveau
Hello lovely people, fancy a dive into our universe’s lore? Buckle up and discover how humanity came to be a spare-faring civilization after ruining earth for future generations.
Twenty-one arks were launched from a barren Earth in a desperate bid for survival. Not all of them will make the journey…
In our upcoming game, "I Thought There'd be Stars...", follow a starship engineer through the wreckage of her life as she desperately strives to be rescued from a storm-tossed hellscape.
But, it's not just the rain that chills Sully to the bone but the memory of what she's lost. As she treks across this desolate planet, she cannot shake the ominous feeling that something is out there, watching, waiting.
“I remember being disappointed. I remember looking up at the night sky and feeling like something was missing. Honestly, I thought there’d be stars...”
Our WIP cover art designed, as always, by the wonderful ReNouveau
Say hi to Jeffries, the dogsbody of the Emer’s Pride!
Eustace Jeffries IV doesn’t care about climbing the corporate ladder and would rather spend his days painting the walls of the ship. After all, why shouldn’t the place look pretty?
Also designed by the wonderful ReNouveau
Please meet our seasoned engineer, Katherine "Sully" Sullivan on board of the Emer's Pride, a freighter transporting junk across the galaxy. Leaving corporate life behind, Sully wanted to get her hands dirty again.
But you know what the old adage says "careful what you wish for..."
Designed by the wonderful ReNouveau
Heya ! Notre deuxième présentation est celle de Jeffries, l'homme à tout faire et le décorateur des murs. Une âme joyeuse qui a hâte d'explorer les étoiles!
Heya! Our second introduction is for Jeffries, the ships scruffy dogsbody and decorator of walls. A cheery soul who can't wait to explore the stars!
Engineer's Log
So, it's day 73 on Hera's Dream. The ship itself runs like a dream, and there's plenty of more senior engineers to look after her. I thought I'd tkae a look down into storage, check for hull strain, that sort of stuff. It was the weirdest thing, the further I got down into the depths of the ship, the more I found these weird cartoon paintings on the walls. Definitely not regulation, but kind of cute though...
Journal de l'ingénieur
73ème jour sur le Rêve d'Héra.
Le vaisseau vogue à travers les étoiles, comme dans un rêve. Une multitude d'ingénieurs expérimentés s'attèlent à son fonctionnement. Je pense jeter un coup d'œil dans la réserve pour vérifier la solidité des parois de la coque, la routine. Mais une chose bizarre m'apparaissais, plus je m'enfonçais dans les étages inférieurs plus je trouvais des dessins étranges peints sur les parois. Ce n'est pas du tout réglementaire mais ça restait sympa à voir.
Hi! We would like to introduce our lovely lady Sully, the ships engineer. Grounded, sincere and clever. What do you all think of her design?
Bonjour ! Nous aimerions commencer par vous présenter notre charmante dame Sully, l'ingénieur du navire. Fiable, sincère et intelligente. Que pensez-vous de son design ?
Nous sommes fiers d'annoncer notre premier projet, ‘Les Étoiles Dont Je Rêvais” Une exploration solitaire ou il vous faudra lutter pour survivre sur fond de science-fiction. Suivez-nous pour d'autres mises à jour !
We are proud to announce our first project, ' I Thought There'd Be Stars...' a sci-fi exploration of loneliness and the struggle to survive. Follow us for further updates!
A warm welcome to the Auld Alliance Games page! We will be announcing our first project very soon, but first an introduction to our little crew
Jay the lovely Glasgwegian Director, Designer and programmer and Maddi - our Parisian Lead Artist, we can’t wait to get started! x
Bienvenue sur la page d'Auld Alliance Games! Nous annoncerons notre premier projet bientôt, mais d'abord une présentation de notre petite équipe
Jay, notre directeur, concepteur et programmeur glasgwegien et Maddi, notre artiste parisienne, nous sommes impatients de commencer! x