Design Your Dream App
Teaching you how to Design Your Dream App so you don't get taken advantage of when you're trying to bring your idea to life. My name is Greg Dunn.
I want to help your bring your app idea to life -- without wasting time & money in the process. I’ve been programming professionally for 25 years and developing apps for 10+ years -- almost since Apple opened the doors of the App Store in the first place! Over the years, as I’ve developed apps for myself, for companies, and talked to people all over with great ideas for apps, I’ve seen a pattern e
Wrote an intro / update for a group... I guess I'll post it here since I've gotten a lot more followers since the last time I did this.
I'm a professional programmer by trade since 1996 -- making databases, apps and games -- for myself and other people over the years (and teaching people how to make games, too). About 6 years ago, I decided to dive into the sales and marketing and business side of things, because while I've always been good at the tech, I've never been very good at the sales side. About 6 years ago, I joined a group called 100x, met a bunch of amazing people, learned about funnels and sales and marketing and have continued doing all that fun stuff ever since.
Some people see "website" or "game" or "app" and get the wrong idea, so let me set this straight: I'm not a graphic designer. I do the tech side of things. But I absolutely consider myself a creative/creator, because so much of what I do (especially on the game side of things) is just as much art as it is science. I've spent a lot of time freelance, and a lot of that time also working on my own various ideas and projects -- I definitely know the pain of trying to create something that's in your head, as well as the joy that results from having someone else enjoy your creation once it's finished and released. There's nothing really like that feeling of bringing an idea to life.
I spend a lot of time encouraging creators (including myself) to build the things that they see in their minds, because people need that stuff. More and more of my efforts are going towards encouraging creators these days. They need fuel for the journey.
Current projects include working on a "survival guide" for people with an app idea but don't know what to do next (and so they don't get taken advantage of when doing it), revamping my website (which is totally offline at the moment) and turning it into a blog so people can actually understand what the heck I do, a wordpress database project I've been working on for over a year that I can't say much else about, getting a game or two out for mobile this year and Steam probably next year, and turning my game dev skills towards encouraging people in the form of a project called Misfit Hope.
Misfit Hope is about a misfit (that's me) bringing hope and light and encouragement to the world, but especially to creators. They need encouragement more than most, because again, making stuff is hard. Having the vision is hard. Bringing it to life is hard. Making all the decisions along the way is hard. And the constant struggle of "do I stick with this, or do I abandon it for this other idea that might better than this one?"
If that sounds like encouragement you want and need, follow me over here on Instagram (it usually gets everything first): https://www.instagram.com/misfithope/
I'm also on TT for those over there (same username) and have the .com domain that's just a placeholder for now, but I've got big plans for that, too. I'm just trying to take what I know and brighten up people's day a little bit. Because I need it more than anyone else, most of the time. A lot of my games are about hope and light and taking things from bad to being better than they were. Because that's kinda the story of my life (used to be a huge mess; now I'm less of a mess. But "yes, I'm a mess with an S on my chest..." -- sorry, I break into song, too) and because I think my world needs hope (also the name of another game) and I think MisfitHope is how I bring some of it back into the world.
Currently compiling ~150 handwritten pages about apps and the app stores from my 15 years of working with it into a handful of free and paid ebooks aimed at people wanting to get an app made.
Telling them what to look out for, how to save money, how to make money, what not to do, etc.
Anybody interested in that when I'm done?
"I think you just saved me at least $1,000" -- Melissa Herrera after a short conversation about the core ideas behind my App Entrepreneur Survival Kit.
She doesn't need an app... yet... but the idea was solid, and we pivoted the idea on the call into something that's going to get her started just fine.
I guess I need to go ahead and publish that kit, eh?
I speak geek so you don't have to! We start tomorrow!!
In this video, I talk about the upcoming Design Your Dream App challenge -- what it is, why I'm doing it and why you don't want to miss it!
Good things don't come together without a plan.
We help you do that for your app idea.
Got a great idea for an app, but don't know where to start?
Find out the next steps... and why I'm doing all this.
First course starts next week -- start the journey to Design Your Dream App today!
I DO NOT WANT TO BUILD YOUR APP!
..but I do want to see you get it built without wasting a lot of time and money. Hit the Learn More button to find out how you can not waste time and money!
Unless you just want to waste time and money?!! WHO DOES THAT???
We are launching very soon!!
Make sure to follow here
to be the first to know!
I want to help your bring your app idea to life -- without wasting time & money in the process.
My name is Greg Dunn. I’ve been programming professionally for 25 years and developing apps for 10+ years -- almost since Apple opened the doors of the App Store in the first place!
Over the years, as I’ve developed apps for myself, for companies, and talked to people all over with great ideas for apps, I’ve seen a pattern emerge. A lot of people have an idea for an app. Which is awesome. They don’t really know where to begin, so they usually ask the “computer people” they know, get referred to someone, pay them a bunch of money to get that app built -- and that rarely ends well for either party.
How do I know this? Because I’m the guy that gets called in to “assess the mess” and see what can be salvaged. Usually after $15,000 has been spent (give or take) and things are way overdue and may not even be functional -- even after all that.
That’s why I’ve started the Design Your Dream App course. I’m not trying to teach people how to build apps -- and I’m not trying to pitch building an app for anyone, either. That’s a young man’s game, and I am no longer a young man!