Videos by Kesson. Creative coder, technologist, code blender.
Relation between Actual and Virtual.
I asked the Artificial Intelligence to xplain me the difference between Actual and Virtual, inspired by The Bergsonim by Gilles Deleuze, which explores this relations.
Everything is generated by Artificial Intelligence:
- The text was generated with GPT-3 by OpenAI
- The video of the faces was generated with StyleGAN 3 by Nvidia
- The voice was generated with TTS by Mozilla
- The lip sync was made possible with Wav2Lip
- The face reconstruction with GFPGAN (which had quite few glitches).
Full text below:
"I would like to address the question of actual and virtual phylosophically. I shall do this by first looking at the meaning of each term and then explore how they could be related.
The term actual can be defined as ‘existing in fact or reality’ whereas virtual can be defined as ‘almost or nearly as described, but not completely or according to strict definition’.
When we look at these definitions, it would seem that actuality is a more absolute state than virtuality. That is, something that is actual exists without any doubt whereas something that is virtual may not exist at all – it is dependent on certain conditions being met.
One way to think about the relationship between actual and virtual is in terms of a spectrum. At one end, we have actuality and at the other end, we have virtuality. In between, there are various degrees of virtuality.
For example, we can say that an image on a computer screen is more virtual than a real-life object. This is because the image only exists as long as the computer is switched on and it is not a physical object that we can touch or interact with in the same way as a real-life object.
However, we can also say that the image is less virtual than a completely imaginary object because at least the image on the screen exists in some form.
So, we can see that there is a spectrum of virtuality, with actuality at one end and complete virtuality at the other.
Where do we fit into
Relation between Actual and Virtual. I asked the Artificial Intelligence to xplain me the difference between Actual and Virtual, inspired by The Bergsonim by Gilles Deleuze, which explores this relations. Everything is generated by Artificial Intelligence: - The text was generated with GPT-3 by OpenAI - The video of the faces was generated with StyleGAN 3 by Nvidia - The voice was generated with TTS by Mozilla - The lip sync was made possible with Wav2Lip - The face reconstruction with GFPGAN (which had quite few glitches). Full text below: "I would like to address the question of actual and virtual phylosophically. I shall do this by first looking at the meaning of each term and then explore how they could be related. The term actual can be defined as ‘existing in fact or reality’ whereas virtual can be defined as ‘almost or nearly as described, but not completely or according to strict definition’. When we look at these definitions, it would seem that actuality is a more absolute state than virtuality. That is, something that is actual exists without any doubt whereas something that is virtual may not exist at all – it is dependent on certain conditions being met. One way to think about the relationship between actual and virtual is in terms of a spectrum. At one end, we have actuality and at the other end, we have virtuality. In between, there are various degrees of virtuality. For example, we can say that an image on a computer screen is more virtual than a real-life object. This is because the image only exists as long as the computer is switched on and it is not a physical object that we can touch or interact with in the same way as a real-life object. However, we can also say that the image is less virtual than a completely imaginary object because at least the image on the screen exists in some form. So, we can see that there is a spectrum of virtuality, with actuality at one end and complete virtuality at the other. Where do we fit into
Star Clubs - Intergalactic Stormtrooper clubbing scene. - Real time render using #webgl and #threejs - Dancing Stormtrooper by StrykerDoesAnimation, from the Threejs library. - Background music is by VC-118A and Delta Funktionen.
25.09.2021 - 9.15 pm - Umanesimo Artificiale presents "Via Flaminia: The Nature of the Artificial", an ongoing research project and an audiovisual artistic exploration of the ancient consular road Via Flaminia that from 219 BC connects Rome to Fanum Fortunae, the current city of Fano. The project is presented in a hybrid format: offline in Fano at Sala Verdi, Teatro della Fortuna - online at Digitalive Romaeuropa Festival. It is intended as the inaugural journey of the research project along the Via Flaminia, starting from the Augustus Arch in Fano and arriving at Porta Flaminia in Rome. The program will involve a series of site-specific interventions and performative projects throughout the next months/years. - “Via Flaminia: The Nature of the Artificial”. Un sistema di connessione evolutosi nel presente non più in strade lastricate ma in reti invisibili che favoriscono lo scambio tra persone e luoghi anche distanti. Il progetto audiovisivo trasforma la complessità dei dati e delle interconnessioni tra uomo, natura e digitale in immagini e suoni comprensibili a livello emotivo e cognitivo, facendo incontrare passato e presente in una realtà parallela, uno spazio di riflessione sul valore e sulla forma dell’esperienza dell’artificiale. Audio: Nesso - Video: Giovanni Muzio (Kesson) - Nata con l’intento di interrogarsi sul significato e sul ruolo dell’essere umano nell’attuale era digitale, @umanesimo.artificiale sviluppa la propria progettualità nel complesso paesaggio che separa uomo e macchina, patrimonio culturale e cultura tecnologica.
Second unique edition #nft dropped on @hicetnunc2000 of an #ai project I've been working on and exhibited on @electricartefacts few months back thanks to @umanesimo.artificiale . Here as an exclusive unique edition, as a part of a series of 7 edited only for the #nft market. - See at: https://objkt.bid/asset/hicetnunc/205319 - Oneiric Mirror is an exploration of the relationship between humanity and nature through the eyes of a machine. Offering a thoughtful and different look at our relation with the living world, the mirror reflects humankind in the guise of transnatural, posthuman simil-demigods. This way, it shows a world in which humans are being hybridized with natural entities. The end question of the work is: would we, as humans, keep destroying our own world? Or we would take care of it much more, knowing that our life is very tightly related to the health of the planet? This phantasmagoria represents a journey in the daydreams and nightmares of the machine, a walk through the latent space created by its hallucinations. A Neural Network was trained on several datasets made by thousands of images of humans and natural elements. During the learning process, the machine, instead of keeping the data separated in a structured way, merged them, creating oneirical hybrids from different worlds. In Faceless II, we walk into what could resemble nightmares: defaced anthropomorphic para-creatures, which share similarities with humans. Despite their imperfection, and even aberrant quality, to our eyes, they embody a perfect symbiosis between humans and nature for the machine. Faceless II is part of a series of works, which explore the infinite possibilities and combinations within the imperfection of the machine and its point of view toward our relation with non-human elements. It was made made with a customized version of Nvidia’s StyleGAN 2 algorithm (Style-Based Generative Adversarial Network by Tero Karras, Samuli Laine, Miika Aittala, Janne Hellsten, Jaakk.