Oops
Contact information, map and directions, contact form, opening hours, services, ratings, photos, videos and announcements from Oops, Education, .
Our aim: To help beginners
----- Waiting for content -----
What is a class and object in oops?
In object-oriented programming , a class is a template definition of the method s and variable s in a particular kind of object . Thus, an object is a specific instance of a class; it contains real values instead of variables. The class is one of the defining ideas of object-oriented programming.
What is a class and an object?
Object − Objects have states and behaviors. Example: A dog has states - color, name, breed as well as behaviors – wagging the tail, barking, eating. An object is an instance of a class. Class − A class can be defined as a template/blueprint that describes the behavior/state that the object of its type support.
What is an object in computer programming?
Object (computer science) ... In the class-based object-oriented programming paradigm, "object" refers to a particular instance of a class where the object can be a combination of variables, functions, and data structures
Exception Handling:
Exception handling is a feature of OOP, to handle unresolved exceptions or errors produced at runtime.
Polymorphism:
It is a feature, which lets us create functions with same name but different arguments, which will perform different actions. That means, functions with same name, but functioning in different ways. Or, it also allows us to redefine a function to provide it with a completely new definition. You will learn how to do this in details soon in coming lessons.
Inheritance:
Inheritance is a way to reuse once written code again and again. The class which is inherited is called the Base class & the class which inherits is called the Derived class. They are also called parent and child class.
So when, a derived class inherits a base class, the derived class can use all the functions which are defined in base class, hence making code reusable.
Encapsulation:
It can also be said data binding. Encapsulation is all about binding the data variables and functions together in class.
Abstraction:
Abstraction refers to showing only the essential features of the application and hiding the details. In C++, classes can provide methods to the outside world to access & use the data variables, keeping the variables hidden from direct access, or classes can even declare everything accessible to everyone, or maybe just to the classes inheriting it. This can be done using access specifiers.
Class:
It is similar to structures in C language. Class can also be defined as user defined data type but it also contains functions in it. So, class is basically a blueprint for object. It declare & defines what data variables the object will have and what operations can be performed on the class's object.
Objects:
Objects are the basic unit of OOP. They are instances of class, which have data members and uses various member functions to perform tasks.
OOPS Concept Definitions:
Now, let us discuss some of the main features of Object Oriented Programming which you will be using in C++(technically).
Objects
Classes
Abstraction
Encapsulation
Inheritance
Overloading
Exception Handling
Polymorphism:
Polymorphism is a concept, which allows us to redefine the way something works, by either changing how it is done or by changing the parts using which it is done. Both the ways have different terms for them.
If we walk using our hands, and not legs, here we will change the parts used to perform something. Hence this is called Overloading.
And if there is a defined way of walking, but I wish to walk differently, but using my legs, like everyone else. Then I can walk like I want, this will be called as Overriding.
Encapsulation:
This concept is a little tricky to explain with our example. Our Legs are binded to help us walk. Our hands, help us hold things. This binding of the properties to functions is called Encapsulation.
Inheritance:
Considering HumanBeing a class, which has properties like hands, legs, eyes etc, and functions like walk, talk, eat, see etc. Male and Female are also classes, but most of the properties and functions are included in HumanBeing, hence they can inherit everything from class HumanBeing using the concept of Inheritance.
Abstraction:
Abstraction means, showcasing only the required things to the outside world while hiding the details. Continuing our example, Human Being's can talk, walk, hear, eat, but the details are hidden from the outside world. We can take our skin as the Abstraction factor in our case, hiding the inside mechanism.
Objects:
My name is Abhishek, and I am an instance/object of class Male. When we say, Human Being, Male or Female, we just mean a kind, you, your friend, me we are the forms of these classes. We have a physical existence while a class is just a logical definition. We are the objects.
Class:
Here we can take Human Being as a class. A class is a blueprint for any functional entity which defines its properties and its functions. Like Human Being, having body parts, and performing various actions.
OOps:
Human Beings are living forms, broadly categorized into two types, Male and Female. Right? Its true. Every Human being(Male or Female) has two legs, two hands, two eyes, one nose, one heart etc. There are body parts that are common for Male and Female, but then there are some specific body parts, present in a Male which are not present in a Female, and some body parts present in Female but not in Males.
All Human Beings walk, eat, see, talk, hear etc. Now again, both Male and Female, performs some common functions, but there are some specifics to both, which is not valid for the other. For example : A Female can give birth, while a Male cannot, so this is only for the Female.
Human Anatomy is interesting, isn't it? But let's see how all this is related to C++ and OOPS. Here we will try to explain all the OOPS concepts through this example and later we will have the technical definitons for all this.
Object Oriented Programming
Object Oriented programming is a programming style that is associated with the concept of Class, Objects and various other concepts revolving around these two, like Inheritance, Polymorphism, Abstraction, Encapsulation etc.
OOP:
Stands for "Object-Oriented Programming." OOP (not Oops!) refers to a programming methodology based on objects, instead of just functions and procedures. These objects are organized into classes, which allow individual objects to be group together. Most modern programming languages including Java, C/C++, and PHP, are object-oriented languages, and many older programming languages now have object-oriented versions.
An "object" in an OOP language refers to a specific type, or "instance," of a class. Each object has a structure similar to other objects in the class, but can be assigned individual characteristics. An object can also call functions, or methods, specific to that object. For example, the source code of a video game may include a class that defines the structure of characters in the game. Individual characters may be defined as objects, which allows them to have different appearances, skills, and abilities. They may also perform different tasks in the game, which are run using each object's specific methods.
Object-oriented programming makes it easier for programmers to structure and organize software programs. Because individual objects can be modified without affecting other aspects of the program, it is also easier to update and change programs written in object-oriented languages. As software programs have grown larger over the years, OOP has made developing these large programs more manageable.
What is OOPs?
OOPs is the new concept of programming ,parallel to Procedure oriented programming.It were intorduced in late 80's.It consider the programming simulated to real world objects.It help in programming approach in order to built robust,user friendly and efficient softwares and provide the efficient way to maintain real world softwares.
What is OOPS?
OOPs is an Object Oriented Programming language,which is the extension of Procedure Oriented Programming language.OOps reduce the code of the program because of the extensive feature of Polymorphism.OOps have many properties such as DataHiding,Inheritence,Data Absraction,Data Encapsulation and many more.
OOP is the common abbreviation for Object-Oriented Programming.