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A visual effects software company developing tools for Autodesk 3ds Max, Maya and Maxon Cinema 4D.
FumeFX, a powerful fluid dynamics plugin, has been employed in numerous Hollywood blockbuster movies by talented artists using 3ds Max and Maya. This versatile tool has significantly contributed to creating realistic fire, smoke, explosions, and other gaseous effects, elevating the visual impact of these films. Check out the latest VFX reel from Martin Mirola (Scanline) to see FumeFX in action.
FX reel 2024 FX Reel 2024 - Martin Mirola - FX Artist (3dsmax, thinking particles, fumefx, flowline, forest pack) All shots where done during my 6,5 years in ScanlineVFX Munich Music…
Today we have released FumeFX 6 for Cinema 4D featuring significant rendering and simulation advancements.
- New FumeFX Pyro Vorticity with Surface Breaker: Adds detailed pyroclastic flow effects to smoke simulations.
- Explosion Preprocess Options: Advanced cinematic explosion shading with Arnold renderer.
- Direct Pressure Addition: Enhance explosions and create dynamic fluid movements by adding pressure to simulation by using Simple Source or Geometry Source.
- Adaptive Grid Control: Separate control over grid expansion by velocity and pressure.
- Support for Cinema4D 2024 and Arnold 7.3.1.0
Explore these updates and elevate your visual effects work with FumeFX 6!
Hello,
Today we have released FumeFX 6.1.7 update. Here is a list of new features, improvements and bug fixes.
New Features and Improvements
- Load Grid node can now load separate velocity components from .vdb caches.
- Advection parameters added to the Solver node.
- Load Grid node added Adaptive Grid options so that grid can expand if user is simulating grid beyond loaded frames.
- Load Grid node add Y up checkbox.
- Load Grid node added out of range mode that allows users to keep last loaded cache in memory.
- Added auto populate button to the Load Grid node for vdb caches.
Fixes
- Simulation speed could drastically reduce depending on the file location. With this update, some scenes can simulate twice as fast as in previous versions, including FumeFX 5.
- Changing Custom Channels caching didn't restart simulation with memory caching enabled.
- Memory caching can crash with custom channels.
- NodeWorks .prt export didn't export particle colors properly.
- Rare crash within openVDB during cache exporting.
- tyFlow orientation was changing with particle scale. This bug was fixed in recent tyFlow update but we’ve also made changes to this update so that users with older version of tyFlow can still get proper particle orientation.
FumeFX 6.1.6 update is now available.
The most important change for this build is the Particle Import Node that now enable artists to import custom channels from both NodeWorks and TyFlow.
This latest feature introduces a new level of flexibility for artists, particularly in conjunction with TyFlow`s custom channels, when working with node-based FumeFX sources. This update reflects a commitment to providing users with advanced tools that facilitate a seamless and integrated experience. As artists continue to push the boundaries of simulation and effects, these improvements contribute to a more efficient and dynamic workflow, ultimately enhancing the overall creative potential within the FumeFX for 3ds max environment.
Release History - The Particle Import Node has undergone a significant enhancement, enabling users to import custom channels from both NodeWorks and TyFlow. This latest feature introduces a new level of flexibility for artists, particularly in conjunction with TyFlow`s custom channels, when working with node-based....
In this new FumeFX 6 for 3ds Max tutorial, we will guide you through the process of creating a straightforward swing doors setup using NodeWorks and a spherical PhysX joint. A key highlight of this setup is its scalability, effortlessly accommodating hundreds of doors without requiring additional adjustments. Additionally, we will demonstrate how to modify PhysX joint properties dynamically based on the distance from an object.
Swing Doors in 3ds max with PhysX and FumeFX Tutorial In this 3ds Max tutorial, we will guide you through the process of creating a straightforward swing doors setup using NodeWorks and a spherical PhysX joint. ...
FumeFX 6.1.5 update has been released today and new features include:
- The FFX Burn modifier has undergone a name change to FFX Vertex Test, bringing with it advanced features and performance enhancements. In addition to modifying the vertex color channel, it now has the ability to write to the vertex selection weights channel. New functionality also enables the use of particles and scene objects to adjust vertex channels based on proximity. Alongside its existing capabilities to access FumeFX fire/smoke/temperature channels, this revamped modifier allows for a whole new range of effects.
- Added Particle Skin modifier that supports NodeWorks particle system and groups.
- FFX Vertex Paint modifier becomes FFX Velocity Paint with added paint radius option.
More information at:
http://docs.afterworks.com/FumeFX6max/Release%20History.htm
DemoReel 2023 of Senior FX Artist, Thomas Lefèvre. Among other tools he used FumeFX to create these stunning visual effects.
Thomas Lefevre - DemoReel 2023 - Senior FX Artist DemoReel 2023 of Senior FX Artist, Thomas Lefèvre www.linkedin.com/in/thomas-lefevre-29001a2a Houdini, 3DsMax, Thinking Particles, FumeFx, Flowline, Vray,…
FumeFX 6.1.2 update has been released today. FumeFX now features a convenient Arnold and VRay Volume Grid shader for simplified volume grid rendering. This setup enables the rendering of FumeFX .vdb caches using Arnold GPU or VRay GPU. The shader automatically configures the Volume Grid path, channel assignment, and synchronizes the Volume Grid cache path with any changes made to the FumeFX cache path. Working with VRay Volume Grid has never been easier and more powerful.
Video Tutorial:
Using V-Ray Volume Grid With FumeFX for 3ds max Tutorial FumeFX 6 features a convenient Arnold and VRay Volume Grid shader for effortless volume grid rendering. This setup enables the rendering of FumeFX .vdb cache...
In this new tutorial for FumeFX 6, we will demonstrate the process of augmenting existing caches with additional channels and transforming voxel velocity into temperature data. This temperature data can then be utilized for black-body emission shading. The FumeFX 6 nodes offer artists extensive control over voxel manipulation, both during FumeFX simulations and when working with pre-existing caches.
Editing Cached Voxels - FumeFX Tutorial for 3ds max In this tutorial for *FumeFX 6*, we will demonstrate the process of augmenting existing caches with additional channels and transforming voxel velocity into ...
Introducing our latest FumeFX 6.1.1 update, packed with exciting features and improvements to enhance your workflow:
Quick Presets for Speedy Operations
We've introduced the Quick Presets menu option, designed for a quick start of your NodeWorks setups. With this feature, you can swiftly create and load voxel grids, convert objects to cloth or soft body, set up rigid body dynamics using PhysX or create a complete explosion setup with just one mouse click. Actions are context-sensitive, adapting to the selected objects in your scene, making your work more intuitive and efficient.
Enhanced Disk and Memory Cache Management
We've optimized the disk and memory cache sizes, resulting in smaller file sizes, reduced memory consumption, and faster caching. In scenarios where you're dealing with millions of particles saved to disk, you can expect caching times to be cut in half, significantly boosting your productivity.
Memory Caching Support for Points Display Type
Now, you can take advantage of memory caching support for the points display type within the Grid Display node, allowing for smoother and more responsive interactions with your voxel grids.
Streamlined Voxel Grid Manipulation
Our "Initialize Grid" and "Load Grid" nodes have been enhanced with a convenient "Create Position Helper" button. This feature sets up the Object Info node and point helper, providing you with a quick and efficient way to manipulate your voxel grids with precision.
More information at:
http://docs.afterworks.com/FumeFX6max/Release%20History.htm
New FumeFX 6 tutorial has been released on our YouTube channel. This time we are going to create a custom voxel field that will be used to generate splines and particles and to advect particles along the custom velocity field. We will also show you how to use Arnold renderer to render particles as points and how to control shader color directly from the NodeWorks.
Swirling Particles With Custom Voxel Field FumeFX Tutorial for 3ds max In this *FumeFX 6* tutorial we are going to create a custom voxel field that will be used to generate splines and particles and to advect particles along the...
September 6th, 2023 - Sitni Sati releases FumeFX 6.1 for 3ds max®.
We're thrilled to announce the latest update to our 3ds max plugin, designed to supercharge your creative process.
Here's what's new:
- We've introduced a powerful memory caching system that covers a wide range of elements, including particles, particle shapes, custom channels, Arnold procedurals, splines, fibers, and voxel grid displays. This groundbreaking feature will revolutionize your NodeWorks workflow, providing a seamless and lightning-fast experience right within the 3ds max viewport.
- For users of 3ds max 2023 and newer, we've added GPU viewport display support for the Display Grid node. Now you can harness the full potential of your graphics card and display voxel animation in real-time without waiting for slow disk caches to load.
- Added support for Arnold Procedurals .ass files (Arnold's render proxy) display inside the 3ds max viewport. Arnold Procedural .ass file can contain large set of data, like entire city block, that can be placed by using the NodeWorks particles and visualized directly inside the 3ds max viewport
Don't miss out limited time discount opportunity and get FumeFX 6 for 3ds max today!
Complete list of changes:
http://docs.afterworks.com/FumeFX6max/Release%20History.htm
FumeFX Max - realistic fire, smoke, explosions, cloth, soft body, physx, destruction for 3ds Max Fluid dynamics for artists who demand the most realistic explosions, fire, smoke, cloth, soft body, destruction inside 3ds Max.
The next FumeFX 6 for 3ds max update will have the NodeWorks memory caching feature. This is a short preview of memory caching in action.
FumeFX 6.0.6 for 3ds max update has been released today.
New Features and Improvements
- .vdb caches loading and saving was updated to OpenVDB 10.0.1 (max 2020 - max 2024).
Fixes
- FumeFX was loading caches even when not needed which have caused viewport lag.
- Birth Surface didn’t set velocities along the surface normal in the case where custom direction was not used.
FumeFX 6 for Maya has been released today. Read more about this exiting new release on the link below.
FumeFX 6.0 update for Maya This update includes new Explosion Preprocess, Pyro Vorticity, Surface Breaker, Pressure Source, Maya 2024 support and more.
FumeFX 6.0.5 update solves many important issues that were resulting in incorrect and inconsistent NodeWorks simulations.
In this update we have added pins color coding according to the pin data type which can be enabled or disabled from the Customize Editor options. Output pins for nodes with multiple outputs are now sorted according to the pin data type.
This is also an important feature update with four completely new nodes: Voxel to Spline node that generates splines based on grid velocities, Spline Gen node that allows particle creation on NodeWorks splines as well as 3ds max shapes, Cross Prod and Dot prod nodes for faster handling of two common vector operations. In addition to new nodes, there were additions, changes and fixes to other nodes as well.
Complete list of changes is available at:
http://docs.afterworks.com/FumeFX6max/Release%20History.htm
The FumeFX NodeWorks provides artists with tools to create custom velocity fields, advect millions of particles through the grid and render as Arnold points with per-particle colors.
Our latest 𝗙𝘂𝗺𝗲𝗙𝗫 𝟲 tutorial is now available on YouTube!
It's covers many 𝗡𝗼𝗱𝗲𝗪𝗼𝗿𝗸𝘀 techniques including character animation, procedural aiming and firing, debris generations, quick detection of ground collision, FumeFX dust simulation, tweaking of particle caches, Arnold rendering and so much more.
Drone Aiming and Firing Tutorial for 3ds max, FumeFX and Arnold *FumeFX 6* is multiphysics plug-in for 3ds max that integrates fluid dynamics with node-based system that includes particles, rope, rigid body dynamics, dest...
Our new YouTube tutorial is here. This time we talk about Shape Params node that is available since FumeFX 6.0.4. We go through the basics but also explain its real world usage on an asteroid field scene where user can control Noise modifier to create unique shapes and Sphere segments parameter to create shapes with procedural level of detail.
FumeFX 6 Object Params Node Tutorial - Create Asteroid Field With Procedural LOD *Object Params* node allows user to procedurally change scene object parameter(s) or their modifiers on per-particle basis and use the resulting object as a ...
Today we have released 𝗙𝘂𝗺𝗲𝗙𝗫 𝟲.𝟬.𝟰 for 3ds max.
Two most important updates for this release are NodeWorks speed optimizations and a new 𝗦𝗵𝗮𝗽𝗲 𝗣𝗮𝗿𝗮𝗺 𝗻𝗼𝗱𝗲.
𝗦𝗵𝗮𝗽𝗲 𝗣𝗮𝗿𝗮𝗺 𝗻𝗼𝗱𝗲 is similar to Particle Flow's Shape Control and it allows user to procedurally change scene object parameter(s) or their modifiers on per-particle basis and use the resulting object as a particle shape. With just a few mouse clicks artists can generate endless variations of particle shapes or even procedurally adjust shape LOD based on the camera distance.
Complete list of updates can be found at: http://docs.afterworks.com/FumeFX6max/Release%20History.htm
FumeFX 6.0.3 for 3ds max released. In this third update, since the initial FumeFX 6 release in March 2023, we have added over 20 new features/improvements. New nodes include Text node that allows users to set custom text to the 3ds max Text shape, String node that allows combination of strings, Object Properties node to set hide/freeze/renderable/display as box properties to objects in the scene and Seed node to retrieve particle seed number. We have also updated FumeFX Simple source and Geom source that now have ability do add pressure to the simulation.
Complete list of updates: http://docs.afterworks.com/FumeFX6max/Release%20History.htm
FumeFX 6 is a complete VFX solution for 3ds max that is perfectly integrated with Arnold renderer. Another 100% FumeFX tutorial is coming soon to https://youtube.com/
New FumeFX 6 tutorial teaches you how to use NodeWorks Explosion Gen particle source node to quickly create procedural explosions with FumeFX.
We will also explain how to use new Explosion Preprocess option to create cinematic explosion shading. Artists can now create amazing visual effects directly inside the FumeFX more efficiently than ever before.
Create Explosion Tutorial with 3ds max and FumeFX This *FumeFX 6* tutorial teaches you how to use NodeWorks Explosion Gen particle source node to quickly create procedural explosions with FumeFX.We will also...
Today we have released FumeFX 6.0.2 for 3ds max®. One of the most important additions for this update is the Explosion Gen particle source node that greatly simplifies creation of procedural explosions with FumeFX. Realistic simulations require attractive and modern looking shading. For this update we have aded Explosion Preprocess options to the FumeFX rendering dialog that enable advanced shading of cinematic explosions.
More information: http://docs.afterworks.com/FumeFX6max/Release%20History.htm
NodeWorks User Interface Basics is the first tutorial from a new series that will be focused on NodeWorks nodes and their usage.
FumeFX 6.0 NodeWorks User Interface Basics This video tutorial guides you through the NodeWorks user interface basics. It explains how to create and insert nodes, create custom channels, node executio...
FumeFX 6.0.1 for 3ds max has been released. This update adds new features including 3ds max 2024 support, FumeFX boundless adaptive grid improvements, Gen Surface node particle creation based on texture color, geometry slope and more.
http://docs.afterworks.com/FumeFX6max/Release%20History.htm
March 15, 2023 - Sitni Sati releases FumeFX 6, the latest update of their popular fluid-dynamics plug-in for 3ds Max®.
Development of FumeFX 6 was an immensive task as Sitni Sati expanded FumeFX capabilities with NodeWorks, a node-based multiphysics solution that includes particles, rope, rigid body dynamics, cloth, soft body dynamics, inflatable softbody, voronoi fracture, flock simulation, character animation control, voxel grid manipulation, node based access to FumeFX simulation and sources and many other tools.
NodeWorks provides direct support for Arnold points, splines, instances, custom channels and procedurals which significantly boost productivity and flexibility.
In addition to the NodeWorks, Sitni Sati have developed a new vorticity model - Pyro Vorticty that adds fine detail to fire and smoke channels with minimal flow disruption. Also, users can now add pressure to the simulation directly from sources and have more control over the adaptive grid boundaries.
FumeFX fluid dynamics along with NodeWorks™ provide artists with valuable tool that can create a completely new range of visual effects directly inside 3ds max more efficiently and cost-effective than ever before.
FumeFX 6.0 for 3ds max *FumeFX 6* is the most exciting FumeFX release ever! This time we have created NodeWorks - a completely new, *node-based* procedural system that includes par...
Digic Pictures marks their 20th anniversary. They've created numerous cinematics for computer games and some of them use FumeFX for fire, smoke and explossions.
DIGIC 20th Anniversary Reel We are very thankful for the last 20 years. Thankful to our amazingly talented colleagues, without whom making these incredible movies wouldn't have been pos...
A very nice rocket smoke simulation done with FumeFX by Cg Circuit LLC. Tutorial available.
[TRAILER] FumeFX Rocket Smoke simulation. 3ds max. Full Content URL: https://bit.ly/2XTxvcxAuthor: Andrew ZamorskijFull Content Description: In this lessons we`ll cover smoke & firesimulations for rocket, usi...
FumeFX 6.0 public beta10 has been released today.
There've been three months since the first FumeFX 6.0 beta release and in this short period of time we've released ten beta updates with plenty of new features.
In this jubilar release we've updated Voronoi Shatter with new functionality that gives artists greater freedom in creating fracture patterns.
We've developed two new nodes that can handle shape elements and allow elements extraction and merging.
Grid sources can now add pressure to the FumeFX simulation for all source types.
For a complete list of changes in this beta, please visit:
http://forum.afterworks.com/showthread.php?tid=2116
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