Randomim Software
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Sıhhıye
İzmir Ve Brüksel De
Pursaklar
Unity3D , Xamarin , .NET , Mono , Qt // C++ , C# , PHP , MySQL // Windows , Linux , macOS , Android
Long time no see. It's getting harder to find time for this project 🙄 FEM app's point and boundary support operators are completed ⚓
FEM app's material component is completed 🥳 Units system (metric/imperial), tooltip system for quick help, material library, and lots of minor additions. Next component is the loads editor 🏋️♂️
FEM app's geometry component is finally completed 🥳 Editors, deleters, navigator, scale ruler and surface plotter are added, dialogs' architecture is improved. Next component is the material editor 🕺
Developing geometry builder component of the finite element app takes time ⏳ Contour edge sizer is completed, dialogs are redesigned, and some features together with a UI graphic design are added 🥳
Developing geometry builder component of the finite element app is taking more time than I expected 🤔 Computational geometry issues 😅 But it is already fun to draw some shapes 🕺
The finite element app which is under development can now plot stress distributions as continuous contours 🌈 Visualization of these stress contours can be seen on the accelerated video 👀
2D tria mesher and FEM solver are combined in Unity 🥳🍻 Visualization of displacement and stress results from an aluminum plate can be seen on the accelerated video 👀 Geometry building UI is the next thing to do 👷
FemApp solver can now calculate strains and stresses at 2D tria elements. On a tria mesh, strain and stress results are coherent with the ones from Nastran 🥳 I'm impatient to see these results in the form of colorful triangles 🤓
2D stiffness matrix calculation is ported to FemApp solver. Based on a simple tria mesh, displacement and reaction force results are coherent with the ones from Nastran 🥳 Next step is to combine this with the tria mesher in Unity 🤔
I've made some visual additions to 2D tria mesher, like coloring of element numbering, wire-frame mesh display, identification of edge nodes 🧐 It's getting prettier ^^
I implemented calculations of 2D stiffness matrix for any given triangle and deformed shape under any loading on Excel. 🎉 Next step is to port this to C # and apply it to tria mesh to build global matrices and deformations. 🤔🤨
2D tria mesher of my new engineering app which is under development, now has capability to smooth the mesh. 😎 Here is a video that shows the resulting mesh topologies in Unity. 👀 🥳
In scope of the new engineering app that I'm developing, 2D tria mesher now has capability to apply some mesh/element quality settings. It's really fun to play with it real-time in Unity 🥳
First step is the hardest! I'm developing a new engineering app, and here is 2D tria mesher implemented in Unity. It's doing some real-time work 😎
I published an article about Cross-Platform Desktop GUI Application using .Net Core
https://medium.com/.yy/cross-platform-desktop-gui-application-using-net-core-5894b0ad89a8
Cross-Platform Desktop GUI Application using .Net Core Cross-platform development is great, so is .Net Core. But, as of the time of this writing, .Net Core doesn’t provide a cross-platform…
I had first played at 1998, and I'm still playing it casually. I salute you, 😎
Brick Miner is finally released on Android and iOS! It's a brick breaker and mining game. You continuously shoot cutters in order to break the bricks and collect minerals in them.
I've added a multiplatform account system to Brick Miner ⛏ It's based on a php/MySQL database server with a cryptosystem, and has features like login mechanism, e-mail address validation, password reset by e-mail, create/delete players, etc… 😎
Sounds and a menu music are added 🎵👂 It's amazing to observe how sounds amplify the mood of the game 🕺
Adding multi-language support was harder than I thought, but funnier as well =) So here is a quick look at how it looks like o_O
As part of the beta development of my second game, I added a start screen showing several tips and an end screen showing a summary of the stage. ✌ I also made adjustments to difficulty level of the game and in-game economics. 🧐
With completion of UI, upgrade store, in-game economics and save system, Brick Miner has advanced from alpha to beta 🥳 Beta testing will proceed along with the remaining components 🧐
Within the scope of development of my new structural engineering tool, moment loading and calculation of reaction forces and moments are added. Plots show moment loading, and solution of a model having both pinned (thin) and rigid (thick) bars.
While developing a game, building UI is not my favorite part. But building an infinite scroll view and playing with it is definitely fun. ^^
Game mechanics and in-game UI are fully completed 🥳 Consumable power-ups and their animations, stage and depth indicators are added 🎵 Next step is to build game main menu =)
Quite a few animations are added, and now game mechanics completed! Explosions, laser damaging, collecting minerals, etc... Now it's time for UI building. It's already fun to play =)
Development of the new engineering tool is in progress. Here is a view showing deformation plots of a truss structure which is under two different loading conditions. These are results from the solver of system of linear equations 😎
Powerups are also added to Brick Miner: randomizer, damager and explosives! Last step to complete the game mechanics is to add animations ;)
This alpha gameplay from my second game project has colored bricks, earthy areas, and precious minerals and gems! They are to be extracted from the mine and, ok, rest is for the subsequent posts ;)
I started developing a new engineering tool. It's a bit challenging and long-term project, on the other hand it's fun to endeavor ^^ Here is a screenshot, which is merely inputs and outputs from the solver of a system of linear equations. This is just the first step of the core component of the project =)
Another alpha gameplay from my second game! Added cluster-bricks having defined shapes, rounded corners, positioning with polygon offseting and intersectioning. All is programmatically generated with some randomness ;)
Very early gameplay from my second game project 👀🤔
Bemazer v4.0 update is released to android and ios 🎶🍻🥳
android: https://play.google.com/store/apps/details?id=com.randomim.bemazer.and
ios: https://apps.apple.com/us/app/bemazer/id1454370304
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