DCS by Eagle Dynamics

DCS by Eagle Dynamics

The leading developer of combat flight simulations. This is the official DCS and Eagle Dynamics Page The only next step is the real thing!

Eagle Dynamics is a software development company that was established in 1991. Eagle's first simulation was Su-27 Flanker for the PC in 1995. This was later followed by Su-27 Flanker 2 and then Su-27 Flanker 2.5. Eagle's next simulation series was Lock On: Modern Air Combat that included eight different US and Russian aircraft. Add-ons to Lock On: Modern Air Combat includes the Flaming Cliffs seri

DCS: AH-64D | Radar Map Mode 05/09/2024

DCS: AH-64D | Radar Map Mode
In this DCS: AH-64D video, we’re back to the Fire Control Radar, or FCR. We’re going to go over the Radar Map, or RMAP, mode. Like the FCR GTM mode we discussed earlier, we can still use the FCR to detect and classify ground targets and low-flying aircraft, but we’ll also be able to generate a radar-image of the terrain to provide target reference and situational awareness.
Let’s get started.
I’m at a 60-foot hover and we’ll first get the FCR up and running by bringing up FCR and then the Utility page. From here we’ll unpin the Mast Mounted Assembly, MMA, override the BIT to save some time, and exit the utility page. We’ll now make the FCR our sight. By default, we’re in the familiar GTM format, but let’s switch to the RMAP format by adjusting our controls on the CP/G left handgrip. You can also set on the Pilot’s collective mission grip. Set LHG FCR Mode Switch – RMAP (Radar Map) to the binding of your choice.
We can now see the FCR format on the left display. Let’s discuss it.
The main display, or FCR Footprint, is in a traditional B-Scope format of azimuth and range, just like most air-to-air radars you’ll find in DCS. Note that when scanning, the scanning azimuth will stay stabilized along that azimuth, regardless of aircraft maneuvering. With the left and right arrows, we can shift our scan left or right, just like in GTM. Remember that you can only do this when the FCR is not transmitting. The top of the display represents 8km and 45-degrees to either side when the scan size is in Wide. There are three horizontal range lines that indicate 2, 4, and 6 km. In between, along the left side of the FCR Footprint are small lines indicating 1, 3, 5, and 7 km in between ranges.
Sweeping back and forth when the FCR is transmitting is the Scan Wiper alternating between near and far scans.
At the top center of the FCR RMAP display is a small line, this is the FCR Center Line. To the far left and right of the FCR Center Line are three additional lines that indicate medium, narrow and zoom scan sizes. Medium is a total of 45-degrees, Narrow is a total of 30-degrees, and Zoom is a total of 15-degrees. These can be selected either from the CPG Right Handgrip FCR Scan Size Switch or the Pilot’s collective mission grip.
[Using ZOOM (button R1) enters a 6:1 zoom area, but this is different than the Zoom Scan size.]
You can adjust display brightness with the Brightness (BRT) k**b and brightness of the radar video image using the Video (VID) k**b. I generally max-out the VID k**b.
You’ll notice many similar functions in RMAP as we saw in GTM, they all behave the same. These include the Next to Shoot (NTS), C Scope (C SCP), number of detected targets, ZOOM, RF Handover (RFHO), Acquisition Source, antenna elevation control, and storing Target points (TGT). Please see my earlier FCR GTM video on these.
Regarding antenna elevation control, one particularly useful function of RMAP is to see whether your FCR is reaching the intended area on the battlefield, which may not always be the case in areas of hills and valleys. If you have dark bands of radar dead space running along the top or bottom of the FCR Footprint, you may wish to manually adjust the antenna elevation. For example: if the bottom of the FCR Footprint is entirely dark, you may need to manually adjust the antenna elevation down until you have a complete picture, which may happen if you are hovering over a hill and attempting to scan down into a valley below.
Target detections in GTM and RMAP are interchangeable when not transmitting. Meaning, you can perform a scanburst in one mode, switch to the other mode, and the targets would still be displayed.
You’ll note that we have a few target detections and indentations. These operate just the same as in GTM. The big difference is that we can also make out the terrain in relation to them. As you can see, the targets lie between lighter areas that indicate terrain relief (reflected radar energy). Because we are so low, the display is quite dark. However, looking outside, we can see the valley indicated on the RMAP. So, we can determine that the targets are in the valley ahead of us. Dark areas on the RMAP indicate surfaces that are not reflecting radar energy, or they are in a radar blind spot. Meaning, obstructions from terrain elevation make the area appear as black. You never know what may be waiting for you in one of these “dead spaces”. Beware.
Just like GTM, we can send a radar-Hellfire down range using RMAP. I’ll switch to LINK to get my eyes on it. From this angle, I’m not getting a good look at it on the TADS. I’ll still WAS my Hellfires and fire off a couple.
As mentioned, the RMAP picture is not fantastic when scanning very flat terrain at shallow angles. I’ll bring ‘er up to 300 feet and you’ll see a dramatic difference. Particularly with the VID k**b up, you have a much clearer terrain picture using RMAP, and we can detect several more targets with the higher vantage point. This is a great tool for building battlefield awareness. Let’s use our last two Hellfires on them.

DCS: AH-64D | Radar Map Mode In this DCS: AH-64D video, we’re back to the Fire Control Radar, or FCR. We’re going to go over the Radar Map, or RMAP, mode. Like the FCR GTM mode we discus...

Photos from DCS by Eagle Dynamics's post 30/08/2024

These screenshots and many others stood out for their beauty, narrative, and technical excellence, making our selection process both challenging and immensely rewarding. We cannot express enough gratitude to our community for your continued support and passion. It is your commitment to the art and science of flight simulation that drives us to continually improve and expand the DCS experience.

First place: Rasboy. $100 of ED Miles

Second place: Golden JAMMER. $50 ED Miles

Third place: Kino_67. $25 ED Miles

Here are some of the incredible screenshots that have made this competition a tough one to judge!

Here are the top 20 runners up. $5 ED Miles eachю
https://forum.dcs.world/topic/357019-screenshot-competition-winners-2024/”

Thank you to all who participated, we are blown away by your talent and creativity! Please join us in congratulating the winners and all the participants of the DCS Screenshot Competition 2024 and make sure to join us in the next one!

Stay tuned for more events, updates, and community features. Blue skies and safe landings to all!

This is a New Level of Gaming Realism! 29/08/2024

https://youtu.be/qmNhFgE_8zM

Dive into the world of VR aviation with Laubox! Watch the incredible F-4 Phantom II by Heatblur Simulations in action, and experience the thrilling F-4 MiG Killer Campaign by Reflected Simulations on the Nevada Test and Training Range. Don't miss out, check out the video now!

https://www.digitalcombatsimulator.com/en/shop/modules/phantom/
https://www.digitalcombatsimulator.com/en/shop/campaigns/f-4_mig_killers_campaign/
https://www.digitalcombatsimulator.com/en/shop/terrains/nttr_terrain/

This is a New Level of Gaming Realism! In this video, we’re going to dive into a practice dogfight in the F-4 Phantom against a MiG-17. This mission is part of the F-4 MiG Killer Campaign by Refle...

A safe place for people in need | Stop the Stigma Foundation Interview | DCS for Disabilities 23/08/2024

HIP Games TV talks with the wonderful people at DCS for Disabilities Stop the Stigma Foundation about their DCS for Disabilities project. Check it out and show them your support!

A safe place for people in need | Stop the Stigma Foundation Interview | DCS for Disabilities ✨Buy the new Force-Feedback products from MOZA: https://mozaracing.com/?ref=hipgamesThis is a special Podcast with Stop the Stigma Foundation and their DCS f...

23/08/2024

The launch of the DCS: CH-47F introduced our new cargo and logistics functionality. This Dynamic Cargo feature is still work in progress and is therefore not enabled by default but can be activated on the ‘full info page’ in the warehouse interface. If you are having issues with the system please check out the Cargo System Guide: https://forum.dcs.world/topic/355649-cargo-system-guide

We are working towards enabling the feature for other transport capable helicopters, including DCS: UH-1H Huey, DCS: Mi-8MTV2 Magnificent Eight and DCS: Mi-24P Hind. We are in the process of creating many additional cargo loads, so don’t hesitate to inform us if you have good ideas to enhance the logistics game play!

Troop movements and animations in and around your helicopter are some of the biggest requests we have received. This is in progress but does require some major re-work to infantry models and animations.

‘Fat Cow’ and dynamic FARP operations will certainly make the DCS: CH-47F a more capable asset on the battlefield. We are currently working to ensure this feature is available soon and will update you as things progress.

Finally, dynamic cargo mass accounting, weight/balance and operational restrictions are being worked on too.

23/08/2024

Through The Inferno (TTI) by deadlyfishes is a dynamic, open-world PvE experience designed for DCS, offering endless aerial combat missions that cover all DCS aircraft.

Players can choose from different eras of aerial combat, such as World War II, the Korean War, the Cold War, and Modern times. Each mission is tailored to the chosen era, with appropriate enemy units and logistical support. The missions can be adjusted for difficulty, mission type, and time of day, providing a highly personalized experience.

TTI offers extensive in-mission tools, such as the "Zeus" real-time spawning system, AIRBOSS Carrier Ops, and AI traffic customization. The F10 menu provides access to these tools, enabling you to shape their missions as you see fit. Additionally, it’s possible to configure random events, such as enemy reinforcements and air traffic, which adds unpredictability and challenge.

Designed primarily for single-player, TTI supports private co-op play but is not intended for public multiplayer servers. The mission is continually updated, with detailed guides and tutorials available to help players optimize their experience.

For more information, support, or to join the TTI community, visit their official website and join their Discord. TTI is compatible with all DCS modules, offering a versatile and engaging combat experience. Enjoy!

Discord: https://discord.com/invite/throughtheinferno/

23/08/2024

The DCS Screenshot Competition 2024 is coming to an end. With over 400 entries received so far, the competition has truly showcased your creativity and talent. Each screenshot tells a unique story, capturing visuals, action, and environments that make DCS standout. Thanks to all of you for participating in making this screenshot competition a resounding success! Read more: https://forum.dcs.world/topic/354624-dcs-screenshot-competition-2024/

16/08/2024

This is your last chance to enter our DCS Screenshot Competition 2024. Don't miss out on the opportunity to showcase your skill and creativity with the DCS community and win fantastic prizes. Good luck! We look forward to seeing your incredible work: https://forum.dcs.world/topic/354624-dcs-screenshot-competition-2024/

Photos from DCS by Eagle Dynamics's post 16/08/2024

On the 14th of August 1974, in Manching, Germany, the airfield roared to life with the sound of the Tornado taking to the skies for the first time. This marked the culmination of years of rigorous design and engineering efforts by three European nations: The United Kingdom, Germany, and Italy. The Panavia Tornado was destined to redefine modern warfare and aviation for decades.

The 50th anniversary of the Tornado's first flight was not just a celebration of a remarkable aircraft, but a commemoration of spirit, innovation, and resilience. It was a reminder that when nations come together with a shared vision, they can achieve extraordinary things.

Development Report
The last 18 months of work on the flight model has seen the inaccuracies of the transonic aerodynamics resolved. Aviastorm has worked on fully simulating the unique flight characteristics of all wingsweep positions. The module’s aerodynamic model is matched with a detailed recreation of the mighty RB-199 engines which also power the electrical and hydraulic systems. The team have also simulated the generator electrical loads and the hydraulic pressures required to move the flight control surfaces and other mechanical systems.

The modeling of the complex flight controls and Control And Stability Augmentation Systems (CSAS) is now the biggest task still remaining to ensure correct aircraft handling, ready for comprehensive flight testing. Accuracy is important to mimic the unique flight performance and characteristics of this complex variable geometry aircraft.

The 3D model is also nearing completion and we are delighted to share these work in progress screenshots of the “First flight” Livery. For more updates visit the Aviastorm discord. : https://discord.com/invite/KGKJrCBG9X

DCS: F-4 MIG Killers Campaign 14/08/2024

Available now!! Reflected Simulations

DCS: F-4 MIG Killers Campaign By 1969 the US Navy found themselves losing the battle for the skies over North Vietnam. Their kill ratio fell to a dismal 2 to 1. Based on the results of th...

How I load my cargo | CH-47F Cargo System | Internal loading | Showcase Guide 13/08/2024

"Dude, where's my cargo!"
Check out this video from HIP Games TV offering some tips on the successful use of the new cargo system in DCS!
https://www.youtube.com/watch?v=FxnSoh6zRm0

Make sure you check out our guide here as well https://forum.dcs.world/topic/355649-cargo-system-guide/

How I load my cargo | CH-47F Cargo System | Internal loading | Showcase Guide ✨Buy the new Force-Feedback products from MOZA: https://mozaracing.com/?ref=hipgamesHow to lower the ramp and load cargo in DCS World with the newly added CH...

09/08/2024

The CH-47 has been a cornerstone of U.S. and allied military aviation logistics since its introduction. Its ability to handle multiple mission profiles with speed and agility has made it a valuable asset in modern warfare. The CH-47F’s design reflects a perfect blend of technological advancements and practical battlefield experience, proving its worth time and time again under the most demanding conditions.

Airframe and Design
The CH-47F features a fully integrated digital cockpit management system, which is a significant upgrade over its predecessors. This modern cockpit enhances operational efficiency by allowing pilots to manage onboard systems more effectively. It is equipped with the Common Avionics Architecture System (CAAS), which improves navigation and battlefield survivability too. The damage resistant structure itself is designed to withstand small arms fire and shell fragments.

Performance
Powered by two Honeywell T55-GA-714A engines, the CH-47F can reach speeds of over 175 miles per hour (282 km/h), which makes it one of the fastest helicopters in the U.S. Army. The maximum payload capacity is around 21,000 pounds with an external load, meaning it can carry artillery and vehicles, underslung. The range and fuel efficiency allow the CH-47F to fly missions over 400 nautical miles (460 mi, 741 km) and operate with a fuel efficient cruise speed.

Missions Versatility
The CH-47F is capable of multitasking roles including troop movement, artillery emplacement and battlefield resupply. The triple hook cargo system can also be used for evacuation missions. It also has an impressive set of advanced countermeasures and armour protection for operating in high threat environments.

Early Access features
3D models
Highly detailed external and internal modelling, including cockpit and cargo hold.
Fully interactive, VR-ready cockpit.
Highly detailed pilots and animations (3rd person view).
U.S. Army Paint Schemes.
Avionics and other features
Unmatched helicopter flight dynamics that only DCS can provide.
Basic trim system and AI helper.
High-level Multi-Function Displays (MFD)
VSD page
HSD full/half pages with digital map support
Engine and Power Train full/half pages
Fuel full/half pages
Flight plan summary page
WCA
Radar Warning Receiver (RWR) and pilot-controlled Countermeasures Dispenser System with chaff and flares.
Common Missile Warning System (CMWS)
Integrated ARC-186 radio with Voice Chat.
Base Night Vision Goggles.
Multi-crew
AI-side gunners equipped with M60D machine guns.
Base multi-crew for online games including pilot, co-pilot and two side gunners stations
Cargo
Ability to load and unload cargo from the internal bay based on weight and volume.
Single-point sling loading.
Supporting the new DCS warehouse to warehouse cargo transfering feature
Early Access Manual.
Quick action missions
Training missions
Features to do during Early Access
3D models
Pilot and co-pilot models for first person view
More Paint Schemes.
Avionics and other features
DAFCS trim system and force trim.
Autopilot Hold Modes.
Completed MFD pages.
Full support of the Night Vision Goggles.
Heads Up Display System.
Engine fire extinguishers and EAPS system.
Multi-crew
A second crew member can be another player or the AI.
Flight engineer functionality on different stations.
Gunner on the ramp.
Different machine gun models for side and ramp gunners.
Cargo
Multi-point sling loading.
Extended range fuel system (ERFS II).
Full manual.
Extra training Missions.
Additional Missions.
During the past few weeks, we have spent our time improving visuals and functionality for early access launch. We have also been able to provide training and instant actions aimed to help get you in the air in record time!

Get the DCS: CH-47F our Shop now:
https://www.digitalcombatsimulator.com/en/shop/modules/ch-47f/

DCS: CH-47F | Landing (COMING SOON) 08/08/2024

DCS: CH-47F | Landing (COMING SOON)

DCS: CH-47F | Landing (COMING SOON) COMING SOONNOTE: Apologies for the sick voice. I am fighting COVID.In this CH-47F video, we’ll look at getting this bird back on the ground safely. We’ll lea...

DCS: CH-47F Taxi and Takeoff (COMING SOON) 03/08/2024

DCS: CH-47F Taxi and Takeoff (COMING SOON)

DCS: CH-47F Taxi and Takeoff (COMING SOON) COMING SOONPre=Purchase at save 30% from: https://www.digitalcombatsimulator.com/en/shop/modules/ch-47f/NOTE 1: Note that some of the performance characteris...

02/08/2024

By 1969, the US Navy faced a critical challenge in the skies over North Vietnam. Their kill to loss ratio had plummeted to a dismal 2 to 1. In response, a select group of Naval aviators crafted a groundbreaking graduate-level training program to reclaim aerial dominance.

You will join the inaugural class of the Top Gun course starting on March 3, 1969, and master the art of dogfighting in your DCS: F-4E Phantom. The F-4 MiG Killers Campaign will offer 12 meticulously crafted missions based on the real-life syllabus, totalling 45 missions. You'll encounter heavily randomised and re-playable scenarios, advanced AI tactical behaviour, and a study-level simulation of real-life procedures.

Get ready for a rich narrative with thousands of custom voice-overs, detailed briefings complete with chalkboard diagrams, and extensive documentation. Enjoy historically accurate custom skins, true-to-life kneeboard and briefing images, and custom DCS UI backgrounds. Look out for the campaign in the next update.

02/08/2024

The new Route Tool will allow you to create your own flight routes for multiplayer. It allows you to edit and to create preset waypoints/steerpoints routes before spawning into the mission. This includes being able to set elevations, MSL or AGL election, and dynamic ETAs.

You will also be able to save route presets for each terrain. Once a route has been created, you can select it from the PRESET list prior to spawning. This is a general multiplayer route tool for all DCS aircraft, and it’s especially useful for the Flaming Cliffs 2024 aircraft. This tool is not related to upcoming Data Transfer Cartridge (DTC) functionality, which we will update you on at a later date. Stay tuned!

02/08/2024

We're excited to update you on the status of the upcoming DCS: Sinai map update. This update is packed with new features and enhancements. You can look forward to 15 new, highly detailed airfields that include Quwaysina, Borg-el-Arab International, and Sharm El Sheikh. The update also introduces over 100 unique objects and architectural monuments, improved city textures, more realistic seabed textures, and enhanced scenes for helipads. You can also expect night illumination for unique objects, upgraded Giza Pyramids, military installations in Egypt and Israel, and new acacia bushes for southern Israel. Additionally, new oil platforms will be presented.

02/08/2024

Over the last few weeks, we have made significant enhancements to the DCS: CH-47F module, focusing on visual and functional improvements as well as mission updates. Below is a concise summary of the recent progress.

Visual and Functional Enhancements
Overhead panels visual improvements and fixes
Improved rotor blade rendering and improvements to their damage model.
The internal views have been improved by hiding unnecessary panels, adding gunner radio panels, improved radio control heads, and enhanced animations for buttons, levers, and switches.
Lighting and Animation: Improved cockpit lighting, added 4th Level of Detail ( LOD), adjusted heater start button connector, and changed mainboard lighting from white to green. Enhanced back-lit text, throttle handle connectors, FLIR maps, Power Distribution Panel (PDP) lamps animation, Multi-Function Display (MFD) rockers animation, and transparency of the stick position indicator glass.
Night Vision Goggles have been added.
The Countermeasures and Warning System (CMWS) has been moved from post Early Access release to Early Access release.
The load and unload cargo system has also seen further refinements and additional functionality.

Mission Updates
Added numerous instant action missions across multiple maps.
Additional training missions that cover primary mission procedures.

Flight Model and Flight Control System
Refined Automatic Flight Control System scheduling for authentic take off behaviour.
Adjusted flight modelling in conjunction with flight control system for correct forward flight behaviour without Longitudinal Cyclic Trim (LCT) scheduling. Note: at early access release, manual pedal input will be required for coordinated turns. Further refinements to the LCT and Digital Advanced Flight Control System (DAFCS) will come during the early access period.

Multicrew
Pilot and Copilot Multi Crew have been further refined, particularly with synchronisation of controls and displays.

Please stay tuned as we diligently prepare the DCS: CH-47F for early access launch.

29/07/2024

The DCS Launcher is your all-in-one tool for managing various aspects of DCS, previously accessible only through separate in-game menus. This 60-second tour explores the features and functions that will simplify and enhance your DCS experience.

26/07/2024

The UH-1H Peacekeeper Lebanon campaign immerses players in a series of challenging missions set against the backdrop of Lebanon. Developed by Flying Cyking, this campaign features a compelling narrative, detailed mission planning, and diverse objectives that will test your piloting skills and tactical acumen. From troop insertions and extractions to close air support and reconnaissance, each mission is designed to provide a realistic and engaging experience. This campaign is a must-have for all UH-1H enthusiasts, and is planned for the next DCS update!

26/07/2024

All winners will receive a feature to showcase their winning screenshots to the community. To reward your artistic and piloting prowess, we have some prizes lined up:
1st Place: $100 in ED Miles
2nd Place: $50 in ED Miles
3rd Place: $25 in ED Miles

Eligibility:
Participants must use an official copy of DCS and any relevant modules for the screenshot they submit. The competition is open to all. Please register here.

How to participate:
To register, simply reply to this forum post with your DCS username and include your screenshot.

Screenshot Requirements:
Resolution: Screenshot must be in high resolution (minimum 1920x1080). File format should be JPEG or PNG. Maximum file size is 9 (nine) Megabytes.
Content: Only in-sim content. No external software or post-processing enhancements.
Originality: Must be your own work and not previously published or submitted in other contests.

Uploading Instructions:
Reply to the DCS Screenshot Competition 2024 forum post and attach your screenshot.
Include your DCS username in the reply.

Deadline:
Your entry must be submitted by the 23rd of August, 2024 at 15:00 GMT.

Judging Criteria:
Visual Appeal: Clarity, composition, and impact.
Creativity: Originality and story.
Relevance: How well it represents DCS.

Terms and Conditions:
DCS may use your screenshots in promotional materials.
Selection will be done by hand in-house.
You require a DCS forum account to participate.
You will be contacted via the forum to claim prizes.

Stay tuned for the winners announcement.

Register here: https://forum.dcs.world/topic/354624-dcs-screenshot-competition-2024/

Photos from DCS by Eagle Dynamics's post 26/07/2024

The DCS Dynamic Campaign (DCSDC) has been a massive undertaking, but we are making steady progress in both the strategic and tactical elements. Here is an outline of our development tasks.

Work continues to configure ground AI forces command and control. There are three main systems: The border and frontline system, navigation based on terrain and surface-type, and a multi-level formation system. These are combined into one code for the final fine-tuning of ground combat. The decision-making system for ground force objectives is being tested and refined as a function of force size, unit locations, and the general objectives of the coalitions.

To improve ground forces movement calculations, a mechanism was created for the DCSDC engine that optimally analyses routes between points, whilst taking into consideration roads, terrain, and potential travel speeds across different types of surfaces. A navigation mesh editor is also being developed to allow campaign creators to modify old terrains to suit their needs. We believe these components can be applied not only within Dynamic Campaigns, but also for non-dynamic DCS missions and campaigns.

Testing of the integrated air force ‘command and control’ of DCSDC into DCS continues This includes both the creation and functioning of the missions and optimization of different mission task flight profiles. Looking ahead, there will be tests made for all components of the strategic AI troop control and player participation.

Testing of Dynamic Campaigns has resulted in a new tracking system that allows a detailed accounting of actions and behaviours. This is critical to the debugging process of such a complex task. The current DCS track file system has also been expanded with the ability to store RTS layer information. The resulting systems will allow you to review campaign events and provide a DCSDC active save system. This active save system will allow you to resume saved games and rewind time to replay an unsuccessful episode of a campaign.

22/07/2024

DCS 2.9.6.58056 has been released to clear up some nagging issues that were introduced in the last patch. Thanks!

DCS 2.9.6.58056

19/07/2024

As you may already know, we extended the DCS Summer Sale 2024 in order to apologise for the delay of DCS 2.9.6. Please enjoy the 50% savings across almost our entire range of modules. Shop now: https://www.digitalcombatsimulator.com/en/shop/DCS Summer Sale till the 21st of July, 2024 at 15:00 GMT.

Photos from DCS by Eagle Dynamics's post 19/07/2024

AGM-12 Bullpup
The Bullpup was one of the first mass-produced, guided air-to-surface missiles and entered service before the Vietnam war. It was a Manual Command Line of Sight, or MCLOS missile, which meant that the guidance was provided by the pilot through manual steering inputs.

DCS currently features three variants of the Bullpup, the AGM-12A, the original 1958 variant for the Navy with a 250 lbs warhead and an Aerojet Mk 8 solid motor (initially designated ASM-N-7), AGM-12B, the 1960 improvement with a Thiokol LR58 liquid rocket motor (USN ASM-N-7a and USAF GAM-83A designations), and a 1964 derivative with a much larger warhead and an LR62 liquid rocket motor: the AGM-12C. 3D models were provided by Heatblur Simulations.

All variants of the AGM-12 featured a canard, cruciform aerodynamic configuration and a bang-bang steering system stabilised through a 500°/s roll rate. In addition to the engine nozzle, the rear of the missile included a pair of tracking flares that burned with an increasing intensity over time. To improve the controllability of the missile, the bang-bang canard steering was modulated. Effectively the canards deflected in short pulses, whose length and frequency depended on both the angle of deflection and the rate and duration the stick was moved. A basic form of auto-trim was also used.

One major limitation of the system was a tendency for the control axis to roll left because the roll rate increased during the deceleration to the transonic region. This was caused by delays in the control system. This was compensated for by adding a fixed offset to the roll gyro reading that did not depend on the actual roll rate. All these effects on the control system are fully modelled in DCS.

Rockwell Homing Bomb System
After the AGM-62 Walleye was introduced by the US Navy in 1967, the USAF awarded a contract for their own TV-guided bomb system to Rockwell. This resulted in a series of conversion kits for dumb bombs, dubbed HOBOS, or the Homing Bomb System. These kits consisted of an electro-optical nose seeker section, an aft control section, and a set of strakes running along the body of the bomb. The seeker and guidance used were similar to those on the AGM-62 and AGM-65, and it required the pilot and WSO to align the aircraft with the target using the seeker video feed and lock onto target contrast before release, proving to be difficult in practice.

Different daytime electro-optical and infrared seeker kits were developed for different types of bombs, of which only the KMU-353A/B kit for the Mk-84 low drag bomb saw extensive combat use. This configuration, designated GBU-8/B by the USAF, was used from 1969 onward, and is featured in DCS. The 3D model is provided by Heatblur Simulations.

GBU-15(V)/B
Despite the low effectiveness of the HOBOS, Rockwell was again contracted to continue their guided-bomb development in 1974. The result was a modular system that Rockwell referred to as Modular Guided Weapon System or MGWS. This resulted in the GBU-15(V)/B family of guided-bombs, also known as the Electro-optically Guided Glide Bombs, or EOGB.

Initially, two variants were developed: The GBU-15(V)1/B with a daylight seeker and the GBU-15(V)2/B with the same IR seeker as the one used for the AGM-65D. The configuration was similar to its predecessor, the GBU-8/B, with the Mk-84 also serving as a basis of this weapon. However it had a significantly larger set of “wings”, a more sophisticated guidance system, and an ability to communicate with the supporting launch aircraft through the AN/AXQ-14 datalink.

These new features significantly expanded the envelope of the weapon at low altitudes compared to the GBU-8/B, and it allowed for employment without a line of sight to a target at the time of release. The weapon followed a 3-stage guidance logic: After a separation manoeuvre, the weapon entered midcourse mode where it would follow a lofted trajectory along the release course. After the WSO spotted and identified the target, they would point the seeker at it and switch the weapon to transition mode. It would then turn to target heading and manoeuvre to keep the seeker at a constant look-down angle, allowing the WSO to adjust the impact angle. Finally, the WSO would select terminal guidance mode in which the bomb would either be automatically guided into impact if locked on, or flown into the target manually.

The GBU-15 is in development.

Our Story

Eagle Dynamics is a software development company that was established in 1991. Our first simulation was Su-27 Flanker in 1995. This was later followed by Su-27 Flanker 2 and then Su-27 Flanker 2.5. The next simulation series was Lock On that included eight different US and Russian aircraft. Add-ons to Lock On included the Flaming Cliffs series that added the Su-25T ground attack aircraft and many new improvements.

The current development series for Eagle Dynamics is Digital Combat Simulator (DCS) World. A free-to-play digital battlefield game. Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks and ships possible. The free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes the flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter.

The download comes with one of the most powerful mission planners ever designed, full network play and more than 156 AI weapons systems, 113 ground vehicles and trains, 19 Ships and 84 AI aircraft permitting you to plan and play highly sophisticated missions. DCS World is massively extensible through additional DCS modules as well as user-made add-ons and mods which you can purchase and download from our site.

DCS is a true "sandbox" simulation that is also designed to cover multiple combat eras such as WWII, Vietnam, Syria, Afghanistan, Gulf War and others.

The difficulty levels can be adjusted to offer a more relaxed game play for a particular level of experience and training. Our mission is to hand hold you from novice pilot all the way to the most advanced and sophisticated operator of complex weapons systems.

The closet thing to reality!

Thank you for your support,

Sincerely,

Eagle Dynamics

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