DCS by Eagle Dynamics Videos

Videos by DCS by Eagle Dynamics. The leading developer of combat flight simulations. This is the official DCS and Eagle Dynamics Page

Other DCS by Eagle Dynamics videos

The DCS Launcher is your all-in-one tool for managing various aspects of DCS, previously accessible only through separate in-game menus. This 60-second tour explores the features and functions that will simplify and enhance your DCS experience.

Have you mastered Carrier Ops in DCS World yet? #dcsworld #DCS #usnavy #Hornet #f18hornet

DCS World Halloween Sale now available on Steam!!

COMING SOON!! (never soon enough!) DCS: A-1H Skyraider!! #DCS #DCSWorld #Skyraider #prop #radial #combat

COMING SOON!! DCS: A-1H Skyraider!! #DCS #DCSWorld #Skyraider #prop #radial #combat

COMING SOON!! DCS: A-1H Skyraider!! #DCS #DCSWorld #Skyraider #prop #raidial #combat

We're almost there! Mirage F1 coming to #DCSWorld soon!

DCS: F-16C Viper | Mark Points
DCS: F-16C Viper | Mark Points COMING SOON Get DCS: F-16C from: https://www.digitalcombatsimulator.com/en/shop/modules/viper/ In this DCS: F-16C Viper video, we’ll discuss the use of Mark Points in the Viper. A Mark Point location can be designated through the HUD, the HMCS, radar, or targeting pod, and stores the location in steerpoints 26 to 30. This is useful for returning to a target, and later, sharing over the datalink between flight members. Later, Mark Points through the HMCS and sharing Mark Points between team members will be added.

DCS: F-16CC Viper | Ground Moving Target
DCS: F-16C Viper | Ground Moving Target Coming Soon Get DCS: F-16C Viper from: https://www.digitalcombatsimulator.com/en/shop/modules/viper/ In this DCS: F-16C Viper video, we’ll discuss the ground moving target, or GMT, mode of the fire control radar in air to ground mode. GMT allows you detect surface targets moving between 8 and 75 knots based on settings. This is a useful tool for locating enemy forces moving along roads and cross-country in all weather conditions.

DCS WORLD | HALLOWEEN SALE 2021
DCS WORLD | HALLOWEEN SALE 2021 https://youtu.be/ydynQmkKA5c Welcome to our Halloween Sale that starts today and will run until the 3rd of November at 15:00 GMT. Take this opportunity to acquire something special. Most of our modules are offered with up to 50% discount and our more recent products with a 30% saving. E-Shop: https://www.digitalcombatsimulator.com/en/shop/ We will also be participating in the upcoming Steam Halloween Sale. Eagle Dynamics

DCS World Mission Editor | Draw Tool
DCS World Mission Editor | Draw Tool Coming soon to the DCS World Mission Editor is the Draw tool. This will allow mission creators to add lines, polygons, text, and icons to their briefing maps.

DCS: AH-64D | Laser Hellfire Sneak Peek
DCS: AH-64D | Laser Hellfire Sneak Peek In this final AH-64D sneak peak, we’ll look at the AGM-114K laser-guided Hellfire. This Hellfire guides on a laser designation from the Targeting and Designation System, or TADS, with ranges out to 8 km. It can also guide on a remote designation from another designation source. When the fire control radar is added, the AGM-114L radar-guided Hellfire will be added. The laser-Hellfire can guide on a target being laser designated before launch, termed Lock On Before Launch, or LOBL, or after, termed Lock On After Launch, or LOAL. Up to four Hellfires can be loaded on each of the four articulated weapon pylons. The Hellfire will be your best weapon against tanks but can be used against any target if needed. The next AH-64D video will begin the full lessons.

DCS: AH-64D | Rockets Sneak Peek
DCS: AH-64D | Rockets Sneak Peek In this sneak peek, we’ll look at the 2.75” Hydra rockets of the AH-64D. 19 high explosive, smoke, or illumination rockets can be loaded in each M261 rocket pod, and up to four rocket pods can be loaded on the stub wings. Additional rocket types like MPSM are planned for later. Multiple rocket types can be loaded in a pod, and these will be preconfigured at release, but manual zone selection is planned for later. Rockets can be employed independently using the IHADSS from either crew station, or cooperatively with the CPG providing range/bearing information to the pilot via the TADs. The rocket ripple amount can also be selected from the rocket’s weapon page.