FableVision
FableVision is an educational media production studio on a mission to move the world to a better place. We create “stories that matter, stories that move.
FableVision Studios creates technology-enhanced media and story to move the world to a better place. FableVision’s signature blend of positive media, storytelling, and interactive technologies is sought after by a host of best-in-class organizations, including leading publishers, broadcasters, educational and nonprofit organizations, museums, hospitals and health care organizations, such as PBS Ki
Boston area friends… I’ll be at the Museum of Fine Arts, Boston this Sunday - bring your Dot books to be signed or buy them at the museum. Let’s make art together at one of my favorite museums!
Got plans this Saturday? FableVision partnered with Emerson College UnCommon Stage to create six original games for in-person outdoor play! Co-designed by students, the Boston themed games are playable for free at the corner of Boylston and Tremont from 12-5PM. Students, families, and passers-by are welcome, join the fun! https://bit.ly/3Z7c0Fi
Excited to announce that Quandary received a top award in global Tools Competition, allowing our incredible team at Learning Games Network, FableVision and Wonda, to build innovations that advance ethical decision-making skills in an increasingly complex 21st century world.
Congratulations to all the talented winners!
catchy songs 🤝 computer science games
GASHA GO! World is a collection of free computer science games for kids ages 4-8. Help the Gashlings create dance routines, make toys, fix arcade machines, cook recipes, and so much more!
Download the GASHA GO! World app or visit GPB.org/gashago to play
Let the festivities begin! We’re so proud to announce that GASHA GO! World is the GEE! Awards Informal Learning Game WINNER! A big thank you and congratulations to our partners Georgia Public Broadcasting, and Georgia Department of Education. Read more about the award here! https://bit.ly/3WsnPnv
Our version of a perfect Thursday evening – FableVision’s annual Creative Juices Art Show featuring this year’s theme: MIXTAPE! RSVP list closes today, sign up today to reserve your (free!) spot – see you there! bit.ly/CreativeJuices2024
It’s time to celebrate! We’re so honored to announce that The Plastic Pipeline won Best in Environmental Impact at the Games for Change awards! The game educates players on policy’s impact on the real-life plastic pollution pipeline. Thank you and congratulations to our partner the Wilson Center. Learn more and play the game here! https://bit.ly/3VT3RRz
Turn the music up! You’re invited to our annual Creative Juices Art Show for this year’s theme: MIXTAPE! Join us on Thursday, July 18 to see FableVisionaries highlight their creativity through original art, games, snacks, and more. Free and open to the public, but RSVP is required. Save your spot today: bit.ly/CreativeJuices2024
The FableVision team is hitting the road this summer, and attending some amazing conferences! Catch us at Games for Change, Serious Play Conference, and Play Make Learn! Read more about where we’re headed, hope to see you there. https://bit.ly/450BgO8
Thrilled to have not one but TWO of our projects selected as finalists for the 2024 Games for Change awards!
🎉 Drumroll, please! 🎉
We are thrilled to announce the finalists for the 2024 G4C Awards, celebrating the year's most groundbreaking games and immersive experiences that champion social impact, foster learning, and push the boundaries of interactive media. 🏆
Through a rigorous evaluation process, our expert judges have selected 3 finalists in each of the 11 competitive award categories, including the debut of the Best Environmental Engagement category. These games exemplify the power of social impact gaming, driving positive change and raising awareness through the power of play.
Join us on June 27 at the live Awards ceremony as we honor these incredible titles, with the amazing Anjali Bhimani as our host! 🌟
🏆The G4C2024 Awards finalists include:
💫 Best in Innovation
A Highland Song - inkle
Stay Alive, My Son Chapter 1 & 2 - UME Studios
Stray Gods: The Roleplaying Musical - Summerfall Studios
🏛️ Best in Civics
We. The Refugees: Ticket to Europe - Act Zero
Sibel's Journey - Food for Thought Media
Headlines and High Water - Field Day Lab
🌍 Best in Environmental Impact
Loddlenaut - Moon Lagoon
Wake: Tales from the Aqualab - Field Day Lab
The Plastic Pipeline - FableVision
💪 Best in Health & Wellness
Teach Your Monster Adventurous Eating - Teach Your Monster
So Exhausting - Open Concept
Soulpaint - Improvive
💥 Best in Impact
Headlines and High Water - Field Day Lab
Stay Alive, My Son Chapter 1 & 2 - UME Studios
American Arcadia - Out of the Blue Games
🧠 Best in Learning
Outbreak READY 2!: Thisland in Crisis - &ranj
Give As We Grow - FableVision
Headlines and High Water - Field Day Lab
🕹️ Best in XR
MLK: Now Is The Time - Flight School Studio, TIME Studios, Meta VR For Good
Origen - Presencias
Maya: The Birth of a Superhero - Just Another Production Company
✍️ Best Narrative
Torn Away - perelesoq
Stay Alive, My Son Chapter 1 & 2 - UME Studios
American Arcadia - Out of the Blue Games
🧑🎓 Best Student Project
It's Ukraine - Not a Game - Various Students
Stop and Breathe - One Must Imagine Games
PacaPomo - Saturday Boys
🎮 Best Gameplay
A Highland Song - inkle
Chants of Sennaar - Rundisc
Jusant - DON'T NOD
Congratulations to all the finalists! Don't miss the Awards Ceremony on June 27, where we'll reveal the winners and celebrate other amazing people, organizations, and games making a difference. 🏅
Secure your spot: https://bit.ly/G4C2024_Tix
Learn more: festival.gamesforchange.org/2024-awards-nominee-overview
We are thrilled to announce that five FableVision collaborations were recognized by this year’s EdTech Digest EdTech Awards! Nunaka: My Village, created in collaboration with the tribal consortium Chugachmiut, won gold for Best New Product or Service. Start It Up!, GASHA GO! World, Forest Quest, and My S.T.E.M. Adventure were recognized as finalists! Thank you, and congratulations to our collaborators Georgia Public Broadcasting, Georgia Council on Economic Education - GCEE, Georgia Department of Education, Project Learning Tree Canada, STEM Innovation for Inclusion in Early Education Center, and Bridge Multimedia! Learn more about our EdTech-recognized projects here! https://bit.ly/4aeAcHy
Respect the bubble, stay out of trouble! Check out our recent collaboration with the Center for Canine Behavior Studies’ Be BiteSmart initiative, Paws to Prevent! The animated music video, made for 3-5 year olds, teaches how to read dogs’ body language and physical cues to prevent dog bites. Watch now and learn how to help keep yourself, and your fur-mily safe! https://www.centerforcaninebehaviorstudies.org/bebitesmart
Gamers, parents of gamers, and game developers packed the room for FableVision’s Steph Hoechst’s panel at PAX East last week. Steph joined panelists from Boston Children’s Digital Wellness Lab, Mightier, and Modulate for their panel “Unlocking the Positive Potential of Gaming for Kids and Teens." Don’t miss our recap!
https://bit.ly/4af2wKG
Have a tea-time toast to the new season! Help yourself to a macaron and pour yourself a cup of springtime. Banner by FableVision lead artist Christina Kelly Illustration.
The Reflection in Me is out now! Based on the hugely popular animated film collaboration between Marc Colagiovanni and Peter H. Reynolds, and produced by FableVision Studios, the book invites readers to celebrate all the wonderful things that make them special! Don’t miss this heartwarming story and grab a copy today! Scholastic https://bit.ly/3wIcqWn
We’re thrilled to announce that Cyberchase: Cyber Fashion Challenge has won two Anthem Awards; Silver for Sustainability, Environment & Climate Change - Education or Literacy Program or Platform, and a Bronze for Responsible Technology - Best Use of Technology. A big thank you and congratulations to our collaborators Thirteen WNET New York, PBS KIDS, and Bridge Multimedia! https://bit.ly/3uEtAni
Check out New England Museum Association's piece chronicling the game-based experience “You Are The Historian,” a collaboration between Plimoth Patuxet Museums and FableVision Studios. Learn more about the project's unique design process, and how it redefines how we interact with, and understand our history. https://nemanet.org/page/NEMN-W23-CulturalEncounters
Based on THE REFLECTION IN ME animated film produced by FableVision, (art by FableVision Founder Peter H. Reynolds - written by Marc Colagiovanni) the storybook version comes out on March 5th via Scholastic!
Great review in Kirkus Reviews: "This book is all about strongly believing in who we are. Plus, the more we remind ourselves of our worth, the more we and others will believe it. Just what all “perfectly perfect” kids need in order to boost their self-esteem every day."
Reflection In Me Book Trailer My picture book collaboration with Marc Colagiovanni, "THE REFLECTION IN ME" is a story of self-love that teaches children that their physical layer is just ...
This we’re excited to launch the Power of Zero’s “Heroes of Zero”, the FableVision-produced six-part animated series made for ages 5-8. Join best friends Nena and Ciro on their adventure to learn the superpowers necessary for a healthy online and offline life. Heroes of Zero’s colorful world highlights various cultures, abilities, identities, and family structures ensuring young viewers find themselves represented. Learn more at Power of Zero and watch the new series here: https://powerof0.org/first-device/!
What makes snowflakes take shape? Learn more about weather and climate patterns in our "SkySci for Kids" animated shorts and minigames suite created with NSF NCAR & UCAR!
SkySci for Kids | Center for Science Education Explore weather wonders, climate change, and stuff in the sky. On SkySci for Kids, you can play, watch, read, and do science! This website is open to any young-at-heart learners.
WOW! Amazing to see the app we developed with GivingTuesday and Phillips Foundation featured on Good Morning America!
Watch the feature here: https://bit.ly/GMAGAWG
Download today to encourage your kids to support and give back to their communities. https://giveaswegrow.org/
Happy ! We’re embracing the season with a cozy blanket and new banner artwork by FableVision’s talented Lead Designer Julie Oliveira! 🌙⛄️
FableVision Creative Director Leigh Hallisey shares her top ten (and a half) moments from creating the "GASHA GO! World" app with GPB Education and the Georgia Department of Education: from playtesting to launch party and getting lost on a coffee run.
Our Creative Director's Top 10.5 Favorite Moments from the "GASHA GO! World" App Development — FableVision Studios The launch of the GASHA GO! World app got me thinking about its origins and took me back to a document from May 10, 2017, with the header: GPB K-3 Project Animation Song: A Nonsensical Musical Number About Number Sense On the heels of producing several amazing projects together, we
We’re happy to share that our collaboration with Chugachmiut, , is a finalist for Best Learning App at the 2024 Kidscreen Awards! The Kidscreen Awards recognize excellence in children’s content and pay tribute to outstanding TV and digital media work. Congratulations to the team and fingers crossed for a win at the Kidscreen Summit in February!
Disney dominates the 2024 Kidscreen Awards nominations Up for 27 trophies this year, including four for Marvel’s Moon Girl and Devil Dinosaur, the Mouse House has broken Netflix's three-year streak.
We’re bringing mixtapes back! FableVision is a new recipient of The Library of Congress’ Lewis-Houghton Civics and Democracy Initiative. This grant is awarded to six organizations to develop educational projects that teach about history, civics, and democracy to secondary students using materials from the Library. We’re excited to develop ‘The Library of Congress Mixtape’, a new podcast by audiyo-yo that is an analytical and creative tool that helps students understand the structure and content behind musical works. We can’t wait to get to work! Read more here
Library Awards New Lewis-Houghton Civics and Democracy Initiative Grants to Organizations Developing Resources for History, Civics and Democracy Students The Library of Congress has awarded Lewis-Houghton Civics and Democracy Initiative grants to six organizations that are working to develop digital educational projects that teach history, civics, and
Wondering how to teach your kids to be kind and generous this GivingTuesday? We're proud to celebrate the launch of Give As We Grow today with our partners at the Phillips Foundation.
Grounded in educational research and best practices, the Foundation collaborated with FableVision to design as an educational mobile app for children ages 8-11. The game teaches kids—via fun, service-focused mini-game quests in different environments—to tap into their unique talents and interests to help others.
Download for free today! https://giveaswegrow.org/
We envision a world where all children are equipped to reach their full potential as changemakers. Phillips Foundation, GivingTuesday and National Center for Family Philanthropy are delighted to present Give As We Grow, an innovative digital platform designed to inspire, educate, and track kids’ philanthropic activity, with a play-based learning Mobile App, a Giving Journal, and a comprehensive Resource Library to help translate learning to real-world impact. Click this link to learn more, and download the game!
https://giveaswegrow.org/download/
From our table to yours, we send the warmest wishes to our staff, friends, and partners. We're so grateful for you! 🦃 🥧
Kellian is on a roll – third presentation in two weeks! Catch our Director of G.L.A.M. Innovation today in Philadelphia’s Penn Museum at Museum Computer Network (MCN)’s Ignite Reception at 6 p.m., where she and fellow museum creatives will engage in rapid-fire talks. aims to grow the digital capacity of museum professionals, envisioning a world in which all museums are empowered digitally to achieve their missions: bit.ly/KellianMCN23
Happy Halloween from ! 🦇🌕
Reach Every Reader, a collaboration of the Harvard Graduate School of Education (HGSE), Massachusetts Institute of Technology (MIT) Integrated Learning Initiative, and Florida State University, aims to help all students succeed by providing them with necessary reading tools. FableVision worked with Reach Every Reader to create award-winning literacy learning apps, including Photo Play and Animal Antics, released in spring of 2021.
We’re thrilled to share that Anne Richards, VP of audiyo-yo, will be a panelist alongside Joseph Blatt from HGSE and Bill Shribman from GBH, in the breakout session “Apps that Promote Talk: Collaborating with leading children’s media producers” at this year’s Reach Every Reader Convening tomorrow (October 31). As a part of the “Accelerating Progress through Partnerships” session, Anne will discuss the development and co-design process of the apps. Check out Anne at the breakout session at HGSE’s Gutman Conference Center, E1&2 at 12:30 p.m., and say hello to other FableVisionaries – President Gary Goldberger, VP of Strategic Partnerships Sarah Ditkoff, and Technical Director Jordan Bach.
Learn more about Reach Every Reader: bit.ly/HGSE_RER
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